CMDR CRYS1S profile
(Krait Phantom)
Federation: Midshipman
Empire: Viscount
Balance |
|
---|---|
Current assets | 1,755,352,874 cr |
Credits spent on ships | 560,423,675 cr |
Credits spent on outfitting | 1,249,565,343 cr |
Credits spent on repairs | 3,100,038 cr |
Credits spent on fuel | 351,100 cr |
Credits spent on munitions | 2,159,281 cr |
Insurance claims | 10 |
Total claim costs | 37,283,424 cr |
Combat |
|
Bounties claimed | 482 |
Profit from bounties | 12,452,675 cr |
Combat bonds | 182 |
Profit from combat bonds | 5,823,263 cr |
Assassinations | 29 |
Profit from assassinations | 12,217,644 cr |
Highest single reward | 362,125 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 47 |
Lifetime fines value | 18,207 cr |
Bounties received/earned | 251 |
Lifetime bounty value | 1,096,840 cr |
Highest bounty issued | 12,650 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1,169,293 cr |
Commodities smuggled | 406 |
Average profit | 129,921 cr |
Highest single transaction | 309,306 cr |
Trading |
|
Market network | 78 |
Trading profit | 556,128,314 cr |
Commodities traded | 27,804 |
Average profit | 1,475,141 cr |
Highest single transaction | 195,865,722 cr |
Mining |
|
Profits from mining | 487,681,577 cr |
Minerals refined | 871 |
Materials collected | 7,362 |
Exploration |
|
Systems visited | 5,040 |
Profits from exploration | 157,256,932 cr |
Level 2 detailed scans | 1,675 |
Level 3 detailed scans | 8,763 |
Highest payout | 2,995,369 cr |
Total hyperspace distance | 181,558 ly |
Total hyperspace jumps | 7,010 |
Max distance from start | 8,790.54 ly |
Max distance from Sol | 8,808.89 ly |
Max distance from Colonia | 26,153.29 ly |
Approximate time played | 4W 3D 9H 15M |
Passengers |
|
Total bulk passengers delivered | 101 |
Total VIPs delivered | 214 |
Total delivered | 315 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 40,424 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 999 |
Grade 1 upgrades generated | 276 |
Grade 2 upgrades generated | 195 |
Grade 3 upgrades generated | 297 |
Grade 4 upgrades generated | 137 |
Grade 5 upgrades generated | 94 |
Crew |
|
Crew credits earned | 86,928,783 cr |
Crew hired | 7 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 47M 21S |
Time in gunner role | 3M 31S |
Time in fighter con role | 2M 4S |