CMDR zerberus profile
(Imperial Cutter)
Federation: Post Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 6,513,144,911 cr |
Credits spent on ships | 1,412,296,636 cr |
Credits spent on outfitting | 1,471,429,314 cr |
Credits spent on repairs | 6,187,417 cr |
Credits spent on fuel | 745,668 cr |
Credits spent on munitions | 1,555,378 cr |
Insurance claims | 32 |
Total claim costs | 71,257,909 cr |
Combat |
|
Bounties claimed | 795 |
Profit from bounties | 35,568,969 cr |
Combat bonds | 12 |
Profit from combat bonds | 230,916 cr |
Assassinations | 18 |
Profit from assassinations | 338,509 cr |
Highest single reward | 351,720 cr |
Skimmers killed | 17 |
Crime |
|
Fines issued | 70 |
Lifetime fines value | 1,271,273 cr |
Bounties received/earned | 25 |
Lifetime bounty value | 17,850 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 181,954 cr |
Commodities smuggled | 93 |
Average profit | 25,993 cr |
Highest single transaction | 87,984 cr |
Trading |
|
Market network | 224 |
Trading profit | 7,385,859,411 cr |
Commodities traded | 172,079 |
Average profit | 7,291,075 cr |
Highest single transaction | 205,298,688 cr |
Mining |
|
Profits from mining | 2,671,592,286 cr |
Minerals refined | 5,262 |
Materials collected | 9,472 |
Exploration |
|
Systems visited | 6,898 |
Profits from exploration | 264,422,659 cr |
Level 2 detailed scans | 23,332 |
Level 3 detailed scans | 24,669 |
Highest payout | 9,366,992 cr |
Total hyperspace distance | 334,506 ly |
Total hyperspace jumps | 11,729 |
Max distance from start | 21,930.99 ly |
Max distance from Sol | 22,000.47 ly |
Max distance from Colonia | 25,527.88 ly |
Approximate time played | 12W 4D 10H 36M |
Passengers |
|
Total bulk passengers delivered | 3,775 |
Total VIPs delivered | 1,652 |
Total delivered | 5,427 |
Total ejected | 25 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 389,594 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 512 |
Grade 1 upgrades generated | 118 |
Grade 2 upgrades generated | 93 |
Grade 3 upgrades generated | 158 |
Grade 4 upgrades generated | 91 |
Grade 5 upgrades generated | 52 |
Crew |
|
Crew credits earned | 413,421,778 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 4H 38M 33S |
Time in gunner role | 4M 1S |