CMDR FEARWALKERAI profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11,376,918,978 cr |
Credits spent on ships | 1,244,257,873 cr |
Credits spent on outfitting | 2,118,073,913 cr |
Credits spent on repairs | 2,762,093 cr |
Credits spent on fuel | 423,262 cr |
Credits spent on munitions | 802,964 cr |
Insurance claims | 25 |
Total claim costs | 48,630,488 cr |
Combat |
|
Bounties claimed | 1,735 |
Profit from bounties | 108,895,749 cr |
Combat bonds | 33 |
Profit from combat bonds | 1,036,445 cr |
Assassinations | 2 |
Profit from assassinations | 911,525 cr |
Highest single reward | 465,534 cr |
Skimmers killed | 78 |
Crime |
|
Fines issued | 41 |
Lifetime fines value | 9,545 cr |
Bounties received/earned | 74 |
Lifetime bounty value | 314,040 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 141,909 cr |
Commodities smuggled | 59 |
Average profit | 23,652 cr |
Highest single transaction | 134,082 cr |
Trading |
|
Market network | 31 |
Trading profit | 11,029,785,700 cr |
Commodities traded | 51,939 |
Average profit | 84,196,837 cr |
Highest single transaction | 771,974,280 cr |
Mining |
|
Profits from mining | 5,818,715,386 cr |
Minerals refined | 9,588 |
Materials collected | 6,964 |
Exploration |
|
Systems visited | 1,425 |
Profits from exploration | 13,684,830 cr |
Level 2 detailed scans | 1,641 |
Level 3 detailed scans | 1,619 |
Highest payout | 708,226 cr |
Total hyperspace distance | 54,491 ly |
Total hyperspace jumps | 2,743 |
Max distance from start | 25,874.93 ly |
Max distance from Sol | 25,931.01 ly |
Max distance from Colonia | 22,267.85 ly |
Approximate time played | 4W 3D 22H 3M |
Passengers |
|
Total bulk passengers delivered | 18 |
Total VIPs delivered | 26 |
Total delivered | 44 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 19,132 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 227 |
Grade 1 upgrades generated | 62 |
Grade 2 upgrades generated | 64 |
Grade 3 upgrades generated | 42 |
Grade 4 upgrades generated | 29 |
Grade 5 upgrades generated | 30 |
Crew |
|
Crew credits earned | 1,427,790,826 cr |
Crew hired | 5 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 58M 6S |
Time in gunner role | 1H 13M 19S |
Time in fighter con role | 10M 9S |
Total credits accrued | 955,532 cr |
Total fines accrued | 300 cr |