CMDR HouseTax profile
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 1,678,409,117 cr |
Credits spent on ships | 393,655,572 cr |
Credits spent on outfitting | 1,113,913,636 cr |
Credits spent on repairs | 5,391,430 cr |
Credits spent on fuel | 191,076 cr |
Credits spent on munitions | 630,278 cr |
Insurance claims | 51 |
Total claim costs | 105,505,010 cr |
Combat |
|
Bounties claimed | 1,685 |
Profit from bounties | 114,848,231 cr |
Combat bonds | 475 |
Profit from combat bonds | 22,970,022 cr |
Assassinations | 11 |
Profit from assassinations | 6,614,267 cr |
Highest single reward | 1,524,689 cr |
Skimmers killed | 32 |
Crime |
|
Fines issued | 412 |
Lifetime fines value | 1,116,755 cr |
Bounties received/earned | 66 |
Lifetime bounty value | 60,740 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 15,524 cr |
Commodities smuggled | 14 |
Average profit | 3,105 cr |
Highest single transaction | 14,006 cr |
Trading |
|
Market network | 83 |
Trading profit | 228,647,349 cr |
Commodities traded | 105,044 |
Average profit | 488,563 cr |
Highest single transaction | 24,004,080 cr |
Mining |
|
Profits from mining | 174,012,049 cr |
Minerals refined | 480 |
Materials collected | 5,839 |
Exploration |
|
Systems visited | 1,139 |
Profits from exploration | 13,614,781 cr |
Level 2 detailed scans | 1,815 |
Level 3 detailed scans | 1,647 |
Highest payout | 1,243,303 cr |
Total hyperspace distance | 32,459 ly |
Total hyperspace jumps | 2,203 |
Max distance from start | 901.39 ly |
Max distance from Sol | 871.24 ly |
Max distance from Colonia | 22,453.89 ly |
Approximate time played | 3W 1D 21H 7M |
Passengers |
|
Total bulk passengers delivered | 66 |
Total VIPs delivered | 42 |
Total delivered | 108 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 297,160 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 238 |
Grade 1 upgrades generated | 171 |
Grade 2 upgrades generated | 33 |
Grade 3 upgrades generated | 20 |
Grade 4 upgrades generated | 14 |
Crew |
|
Crew credits earned | 247,373,037 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 45M 12S |
Time in fighter con role | 31M 33S |
Total credits accrued | 459,505 cr |