CMDR Shakalx3 profile
(Krait MkII)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11,476,526,672 cr |
Credits spent on ships | 1,905,296,357 cr |
Credits spent on outfitting | 6,856,922,838 cr |
Credits spent on repairs | 95,541,965 cr |
Credits spent on fuel | 2,024,031 cr |
Credits spent on munitions | 16,748,835 cr |
Insurance claims | 125 |
Total claim costs | 967,397,496 cr |
Combat |
|
Bounties claimed | 6,884 |
Profit from bounties | 434,793,935 cr |
Combat bonds | 3,724 |
Profit from combat bonds | 432,030,038 cr |
Assassinations | 1,246 |
Profit from assassinations | 1,429,432,134 cr |
Highest single reward | 1,343,860 cr |
Skimmers killed | 223 |
Crime |
|
Fines issued | 742 |
Lifetime fines value | 23,048,026 cr |
Bounties received/earned | 1,264 |
Lifetime bounty value | 1,971,120 cr |
Highest bounty issued | 302,800 cr |
Smuggling |
|
Black market network | 29 |
Black market profit | -1,534,685,759 cr |
Commodities smuggled | 40,815 |
Average profit | -14,616,055 cr |
Highest single transaction | 95,951,744 cr |
Trading |
|
Market network | 380 |
Trading profit | 6,648,802,680 cr |
Commodities traded | 320,478 |
Average profit | 4,646,263 cr |
Highest single transaction | 340,260,318 cr |
Mining |
|
Profits from mining | 5,107,914,946 cr |
Minerals refined | 6,665 |
Materials collected | 22,090 |
Exploration |
|
Systems visited | 26,151 |
Profits from exploration | 4,274,318,659 cr |
Level 2 detailed scans | 111,361 |
Level 3 detailed scans | 109,969 |
Highest payout | 19,306,343 cr |
Total hyperspace distance | 1,691,918 ly |
Total hyperspace jumps | 38,216 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,615.28 ly |
Approximate time played | 27W 15H 16M |
Passengers |
|
Total bulk passengers delivered | 2,096 |
Total VIPs delivered | 790 |
Total delivered | 2,886 |
Total ejected | 29 |
Search and Rescue |
|
Total items rescued | 52 |
Total profit | 1,257,905 cr |
Total rescue transactions | 24 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 3,362 |
Grade 1 upgrades generated | 762 |
Grade 2 upgrades generated | 864 |
Grade 3 upgrades generated | 856 |
Grade 4 upgrades generated | 544 |
Grade 5 upgrades generated | 336 |
Crew |
|
Crew credits earned | 176,710,120 cr |
Crew hired | 20 |
Crew fired | 8 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 47M 26S |
Time in gunner role | 8M 3S |