CMDR Twinmerlin profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 25,365,075,862 cr |
Credits spent on ships | 4,142,512,983 cr |
Credits spent on outfitting | 10,752,975,151 cr |
Credits spent on repairs | 108,791,935 cr |
Credits spent on fuel | 620,146 cr |
Credits spent on munitions | 7,697,972 cr |
Insurance claims | 87 |
Total claim costs | 597,902,319 cr |
Combat |
|
Bounties claimed | 4,404 |
Profit from bounties | 289,730,151 cr |
Combat bonds | 3,572 |
Profit from combat bonds | 216,189,983 cr |
Assassinations | 219 |
Profit from assassinations | 114,056,855 cr |
Highest single reward | 305,125 cr |
Skimmers killed | 242 |
Crime |
|
Fines issued | 319 |
Lifetime fines value | 1,876,198 cr |
Bounties received/earned | 585 |
Lifetime bounty value | 309,345 cr |
Highest bounty issued | 10,795 cr |
Smuggling |
|
Black market network | 28 |
Black market profit | 9,147,027 cr |
Commodities smuggled | 256 |
Average profit | 80,237 cr |
Highest single transaction | 5,513,774 cr |
Trading |
|
Market network | 184 |
Trading profit | 15,926,641,258 cr |
Commodities traded | 140,608 |
Average profit | 11,343,762 cr |
Highest single transaction | 808,689,664 cr |
Mining |
|
Profits from mining | 16,557,066,050 cr |
Minerals refined | 21,380 |
Materials collected | 96,731 |
Exploration |
|
Systems visited | 24,974 |
Profits from exploration | 6,685,494,106 cr |
Level 2 detailed scans | 134,711 |
Level 3 detailed scans | 146,872 |
Highest payout | 24,485,660 cr |
Total hyperspace distance | 2,036,601 ly |
Total hyperspace jumps | 33,586 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 61,390.88 ly |
Max distance from Colonia | 48,786.31 ly |
Approximate time played | 1W 2H 25M |
Passengers |
|
Total bulk passengers delivered | 1,794 |
Total VIPs delivered | 9,147 |
Total delivered | 10,941 |
Total ejected | 34 |
Search and Rescue |
|
Total items rescued | 1,259 |
Total profit | 44,967,704 cr |
Total rescue transactions | 49 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 15,299 |
Grade 1 upgrades generated | 1,551 |
Grade 2 upgrades generated | 2,169 |
Grade 3 upgrades generated | 3,513 |
Grade 4 upgrades generated | 4,239 |
Grade 5 upgrades generated | 3,827 |
Crew |
|
Crew credits earned | 225,248,859 cr |
Crew hired | 10 |
Crew fired | 6 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 7H 49M 9S |
Time in gunner role | 13M 55S |
Time in fighter con role | 16M 20S |