CMDR Shigbeard profile
(Imperial Cutter)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 7,685,371,423 cr |
Credits spent on ships | 1,338,221,316 cr |
Credits spent on outfitting | 2,714,827,966 cr |
Credits spent on repairs | 4,263,406 cr |
Credits spent on fuel | 84,364 cr |
Credits spent on munitions | 421,460 cr |
Insurance claims | 21 |
Total claim costs | 90,235,243 cr |
Combat |
|
Bounties claimed | 5,748 |
Profit from bounties | 288,740,254 cr |
Combat bonds | 51 |
Profit from combat bonds | 2,661,367 cr |
Assassinations | 29 |
Profit from assassinations | 10,091,647 cr |
Highest single reward | 398,027 cr |
Skimmers killed | 39 |
Crime |
|
Fines issued | 54 |
Lifetime fines value | 22,205 cr |
Bounties received/earned | 58 |
Lifetime bounty value | 37,500 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 63 |
Trading profit | 2,558,315,467 cr |
Commodities traded | 80,368 |
Average profit | 9,136,841 cr |
Highest single transaction | 170,844,452 cr |
Mining |
|
Profits from mining | 1,041,520,498 cr |
Minerals refined | 1,154 |
Materials collected | 5,787 |
Exploration |
|
Systems visited | 2,656 |
Profits from exploration | 151,971,601 cr |
Level 2 detailed scans | 13,179 |
Level 3 detailed scans | 13,179 |
Highest payout | 16,585,399 cr |
Total hyperspace distance | 158,172 ly |
Total hyperspace jumps | 3,798 |
Max distance from start | 25,927.86 ly |
Max distance from Sol | 25,926.45 ly |
Max distance from Colonia | 23,966.00 ly |
Approximate time played | 7W 2D 2H 2M |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30,034 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 240 |
Grade 1 upgrades generated | 60 |
Grade 2 upgrades generated | 51 |
Grade 3 upgrades generated | 54 |
Grade 4 upgrades generated | 60 |
Grade 5 upgrades generated | 15 |
Crew |
|
Crew credits earned | 894,339,134 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 15H 46M 50S |
Time in gunner role | 5H 43M 9S |
Total credits accrued | 47,421 cr |