CMDR Quinix profile
Federation: Ensign
Empire: Baron
Balance |
|
---|---|
Current assets | 1,390,994,101 cr |
Credits spent on ships | 1,850,881,774 cr |
Credits spent on outfitting | 4,397,037,460 cr |
Credits spent on repairs | 4,348,544 cr |
Credits spent on fuel | 356,129 cr |
Credits spent on munitions | 3,223,941 cr |
Insurance claims | 25 |
Total claim costs | 129,351,912 cr |
Combat |
|
Bounties claimed | 4,060 |
Profit from bounties | 356,517,065 cr |
Combat bonds | 124 |
Profit from combat bonds | 8,379,295 cr |
Assassinations | 6 |
Profit from assassinations | 1,323,627 cr |
Highest single reward | 1,240,905 cr |
Skimmers killed | 72 |
Crime |
|
Fines issued | 437 |
Lifetime fines value | 50,166 cr |
Bounties received/earned | 64 |
Lifetime bounty value | 55,400 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 236 cr |
Commodities smuggled | 4 |
Average profit | 236 cr |
Highest single transaction | 236 cr |
Trading |
|
Market network | 81 |
Trading profit | 260,460,771 cr |
Commodities traded | 15,744 |
Average profit | 772,881 cr |
Highest single transaction | 22,008,324 cr |
Mining |
|
Profits from mining | 137,346,176 cr |
Minerals refined | 1,245 |
Materials collected | 14,409 |
Exploration |
|
Systems visited | 1,533 |
Profits from exploration | 99,386,804 cr |
Level 2 detailed scans | 6,087 |
Level 3 detailed scans | 6,087 |
Highest payout | 6,885,579 cr |
Total hyperspace distance | 39,784 ly |
Total hyperspace jumps | 1,963 |
Max distance from start | 21,967.73 ly |
Max distance from Sol | 22,037.19 ly |
Max distance from Colonia | 22,435.84 ly |
Approximate time played | 7W 5D 1H 13M |
Passengers |
|
Total bulk passengers delivered | 1,458 |
Total VIPs delivered | 32 |
Total delivered | 1,490 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 378 |
Total profit | 9,220,778 cr |
Total rescue transactions | 41 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1,920 |
Grade 1 upgrades generated | 701 |
Grade 2 upgrades generated | 524 |
Grade 3 upgrades generated | 442 |
Grade 4 upgrades generated | 213 |
Grade 5 upgrades generated | 40 |
Crew |
|
Crew credits earned | 59,329,352 cr |
Crew hired | 8 |
Crew fired | 6 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 18H 58M 35S |
Time in gunner role | 27M 40S |
Time in fighter con role | 2H 13M 21S |
Total credits accrued | 9,206,899 cr |