CMDR Givit profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9,323,354,843 cr |
Credits spent on ships | 1,120,551,817 cr |
Credits spent on outfitting | 2,366,095,356 cr |
Credits spent on repairs | 40,945,024 cr |
Credits spent on fuel | 1,384,203 cr |
Credits spent on munitions | 2,361,224 cr |
Insurance claims | 65 |
Total claim costs | 349,115,453 cr |
Combat |
|
Bounties claimed | 7,400 |
Profit from bounties | 452,574,962 cr |
Combat bonds | 292 |
Profit from combat bonds | 9,537,373 cr |
Assassinations | 118 |
Profit from assassinations | 78,844,059 cr |
Highest single reward | 539,698 cr |
Skimmers killed | 131 |
Crime |
|
Fines issued | 136 |
Lifetime fines value | 664,875 cr |
Bounties received/earned | 3,178 |
Lifetime bounty value | 15,564,850 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 2,072,868 cr |
Commodities smuggled | 997 |
Average profit | 39,111 cr |
Highest single transaction | 376,312 cr |
Trading |
|
Market network | 612 |
Trading profit | 6,329,841,371 cr |
Commodities traded | 490,255 |
Average profit | 3,377,717 cr |
Highest single transaction | 333,948,560 cr |
Mining |
|
Profits from mining | 4,243,773,619 cr |
Minerals refined | 16,552 |
Materials collected | 33,938 |
Exploration |
|
Systems visited | 8,416 |
Profits from exploration | 710,353,369 cr |
Level 2 detailed scans | 14,837 |
Level 3 detailed scans | 17,585 |
Highest payout | 6,612,996 cr |
Total hyperspace distance | 557,190 ly |
Total hyperspace jumps | 16,150 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 14W 3D 7H 47M |
Passengers |
|
Total bulk passengers delivered | 3,395 |
Total VIPs delivered | 5,805 |
Total delivered | 9,200 |
Total ejected | 15 |
Search and Rescue |
|
Total items rescued | 48 |
Total profit | 1,110,124 cr |
Total rescue transactions | 21 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,347 |
Grade 1 upgrades generated | 162 |
Grade 2 upgrades generated | 190 |
Grade 3 upgrades generated | 302 |
Grade 4 upgrades generated | 238 |
Grade 5 upgrades generated | 455 |
Crew |
|
Crew credits earned | 55,411,514 cr |
Crew hired | 2 |
Crew fired | 1 |