CMDR Commander Clarkson profile
(Anaconda)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 6,486,642,374 cr |
Credits spent on ships | 1,392,475,628 cr |
Credits spent on outfitting | 1,582,550,391 cr |
Credits spent on repairs | 6,146,562 cr |
Credits spent on fuel | 497,026 cr |
Credits spent on munitions | 1,504,391 cr |
Insurance claims | 14 |
Total claim costs | 57,501,904 cr |
Combat |
|
Bounties claimed | 375 |
Profit from bounties | 13,511,858 cr |
Combat bonds | 71 |
Profit from combat bonds | 710,965 cr |
Assassinations | 2 |
Profit from assassinations | 244,984 cr |
Highest single reward | 435,577 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 48 |
Lifetime fines value | 10,520 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 8,285 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 2,326,131 cr |
Commodities smuggled | 1,127 |
Average profit | 96,922 cr |
Highest single transaction | 510,245 cr |
Trading |
|
Market network | 51 |
Trading profit | 4,675,266,962 cr |
Commodities traded | 34,832 |
Average profit | 16,520,378 cr |
Highest single transaction | 316,683,072 cr |
Mining |
|
Profits from mining | 4,447,120,684 cr |
Minerals refined | 5,447 |
Materials collected | 9,565 |
Exploration |
|
Systems visited | 8,691 |
Profits from exploration | 1,029,747,223 cr |
Level 2 detailed scans | 26,483 |
Level 3 detailed scans | 27,152 |
Highest payout | 9,760,081 cr |
Total hyperspace distance | 408,145 ly |
Total hyperspace jumps | 11,176 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 7W 3D 4H 3M |
Passengers |
|
Total bulk passengers delivered | 2,361 |
Total VIPs delivered | 3,395 |
Total delivered | 5,756 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 179,316 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 924 |
Grade 1 upgrades generated | 196 |
Grade 2 upgrades generated | 221 |
Grade 3 upgrades generated | 254 |
Grade 4 upgrades generated | 162 |
Grade 5 upgrades generated | 91 |
Crew |
|
Crew credits earned | 297,730,935 cr |
Crew hired | 10 |
Crew fired | 7 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 47M 15S |
Time in gunner role | 1H 52M 1S |
Time in fighter con role | 7M 41S |