Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 16,718,701,163 cr |
Credits spent on ships | 871,318,425 cr |
Credits spent on outfitting | 1,554,729,102 cr |
Credits spent on repairs | 25,433,035 cr |
Credits spent on fuel | 211,734 cr |
Credits spent on munitions | 1,145,353 cr |
Insurance claims | 3 |
Total claim costs | 6,953,234 cr |
Combat |
|
Bounties claimed | 246 |
Profit from bounties | 3,773,106 cr |
Combat bonds | 3,584 |
Profit from combat bonds | 37,666,060 cr |
Assassinations | 39 |
Profit from assassinations | 10,844,622 cr |
Highest single reward | 189,060 cr |
Skimmers killed | 151 |
Crime |
|
Fines issued | 16 |
Lifetime fines value | 3,775 cr |
Bounties received/earned | 22 |
Lifetime bounty value | 17,800 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 229,566 cr |
Commodities smuggled | 48 |
Average profit | 6,752 cr |
Highest single transaction | 21,435 cr |
Trading |
|
Market network | 142 |
Trading profit | 345,752,595 cr |
Commodities traded | 103,828 |
Average profit | 379,115 cr |
Highest single transaction | 119,511,360 cr |
Mining |
|
Profits from mining | 832,954,015 cr |
Minerals refined | 6,903 |
Materials collected | 26,492 |
Exploration |
|
Systems visited | 31,915 |
Profits from exploration | 22,415,846,241 cr |
Level 2 detailed scans | 333,214 |
Level 3 detailed scans | 341,369 |
Highest payout | 39,535,812 cr |
Total hyperspace distance | 1,952,556 ly |
Total hyperspace jumps | 35,381 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 16W 1D 9H 33M |
Passengers |
|
Total bulk passengers delivered | 10,864 |
Total VIPs delivered | 358 |
Total delivered | 11,222 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 108 |
Total profit | 1,376,756 cr |
Total rescue transactions | 44 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1,588 |
Grade 1 upgrades generated | 258 |
Grade 2 upgrades generated | 314 |
Grade 3 upgrades generated | 356 |
Grade 4 upgrades generated | 339 |
Grade 5 upgrades generated | 321 |
Crew |
|
Crew credits earned | 76,316,396 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 9H 35S |
Time in gunner role | 3M 54S |
Time in fighter con role | 40S |
Total credits accrued | 139,056 cr |