CMDR Malibu profile
(Anaconda)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9,410,918,547 cr |
Credits spent on ships | 2,885,069,906 cr |
Credits spent on outfitting | 5,430,660,767 cr |
Credits spent on repairs | 42,047,162 cr |
Credits spent on fuel | 909,328 cr |
Credits spent on munitions | 7,767,016 cr |
Insurance claims | 113 |
Total claim costs | 438,717,730 cr |
Combat |
|
Bounties claimed | 5,957 |
Profit from bounties | 976,491,295 cr |
Combat bonds | 1,600 |
Profit from combat bonds | 65,209,550 cr |
Assassinations | 205 |
Profit from assassinations | 242,215,523 cr |
Highest single reward | 1,495,289 cr |
Skimmers killed | 421 |
Crime |
|
Fines issued | 846 |
Lifetime fines value | 535,942 cr |
Bounties received/earned | 3,087 |
Lifetime bounty value | 136,768,270 cr |
Highest bounty issued | 5,203,900 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 1,318,428,836 cr |
Commodities smuggled | 4,065 |
Average profit | 28,051,677 cr |
Highest single transaction | 126,892,224 cr |
Trading |
|
Market network | 149 |
Trading profit | 3,850,828,020 cr |
Commodities traded | 148,941 |
Average profit | 3,582,166 cr |
Highest single transaction | 333,814,932 cr |
Mining |
|
Profits from mining | 3,473,732,291 cr |
Minerals refined | 12,455 |
Materials collected | 33,474 |
Exploration |
|
Systems visited | 58,047 |
Profits from exploration | 4,162,052,952 cr |
Level 2 detailed scans | 96,945 |
Level 3 detailed scans | 161,443 |
Highest payout | 10,417,908 cr |
Total hyperspace distance | 3,471,263 ly |
Total hyperspace jumps | 64,046 |
Max distance from start | 50,212.03 ly |
Max distance from Sol | 50,269.54 ly |
Max distance from Colonia | 35,740.98 ly |
Approximate time played | 24W 2D 3H 44M |
Passengers |
|
Total bulk passengers delivered | 7,422 |
Total VIPs delivered | 612 |
Total delivered | 8,034 |
Total ejected | 169 |
Search and Rescue |
|
Total items rescued | 522 |
Total profit | 7,747,619 cr |
Total rescue transactions | 42 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 5,198 |
Grade 1 upgrades generated | 954 |
Grade 2 upgrades generated | 592 |
Grade 3 upgrades generated | 952 |
Grade 4 upgrades generated | 1,047 |
Grade 5 upgrades generated | 1,653 |
Crew |
|
Crew credits earned | 730,599,055 cr |
Crew hired | 10 |
Crew fired | 7 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 14H 3M 35S |
Time in gunner role | 1H 55M 30S |
Time in fighter con role | 1H 41M 58S |
Total credits accrued | 6,422,895 cr |