Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 8,507,323,939 cr |
Credits spent on ships | 1,189,009,895 cr |
Credits spent on outfitting | 2,825,957,346 cr |
Credits spent on repairs | 17,707,079 cr |
Credits spent on fuel | 947,983 cr |
Credits spent on munitions | 4,110,270 cr |
Insurance claims | 22 |
Total claim costs | 152,313,574 cr |
Combat |
|
Bounties claimed | 1,149 |
Profit from bounties | 66,081,045 cr |
Combat bonds | 6,084 |
Profit from combat bonds | 123,098,783 cr |
Assassinations | 20 |
Profit from assassinations | 3,050,393 cr |
Highest single reward | 300,800 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 24 |
Lifetime fines value | 99,161 cr |
Bounties received/earned | 31 |
Lifetime bounty value | 16,450 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 373,043 cr |
Commodities smuggled | 25 |
Average profit | 74,609 cr |
Highest single transaction | 139,662 cr |
Trading |
|
Market network | 113 |
Trading profit | 28,668,961,594 cr |
Commodities traded | 254,862 |
Average profit | 49,686,242 cr |
Highest single transaction | 823,613,440 cr |
Mining |
|
Profits from mining | 28,463,635,330 cr |
Minerals refined | 40,822 |
Materials collected | 31,231 |
Exploration |
|
Systems visited | 24,621 |
Profits from exploration | 5,662,653,197 cr |
Level 2 detailed scans | 70,666 |
Level 3 detailed scans | 73,455 |
Highest payout | 12,096,664 cr |
Total hyperspace distance | 1,267,287 ly |
Total hyperspace jumps | 27,992 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 22W 4D 10H 4M |
Passengers |
|
Total bulk passengers delivered | 4,421 |
Total VIPs delivered | 677 |
Total delivered | 5,098 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 243,832 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 4,274 |
Grade 1 upgrades generated | 432 |
Grade 2 upgrades generated | 524 |
Grade 3 upgrades generated | 836 |
Grade 4 upgrades generated | 1,180 |
Grade 5 upgrades generated | 1,302 |
Crew |
|
Crew credits earned | 4,547,342,884 cr |
Crew hired | 9 |
Crew fired | 3 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 8H 33M 4S |
Time in gunner role | 8H 35M 50S |
Total credits accrued | 72,225 cr |
Total fines accrued | 200 cr |