CMDR CC-2224 profile
Federation: Midshipman
Empire: King
Balance |
|
---|---|
Current assets | 2,886,609,904 cr |
Credits spent on ships | 1,028,719,387 cr |
Credits spent on outfitting | 1,866,676,870 cr |
Credits spent on repairs | 974,608 cr |
Credits spent on fuel | 200,409 cr |
Credits spent on munitions | 134,322 cr |
Insurance claims | 22 |
Total claim costs | 24,595,393 cr |
Combat |
|
Bounties claimed | 1,561 |
Profit from bounties | 71,967,336 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 28 |
Profit from assassinations | 6,401,204 cr |
Highest single reward | 212,059 cr |
Skimmers killed | 17 |
Crime |
|
Fines issued | 192 |
Lifetime fines value | 39,355 cr |
Bounties received/earned | 22 |
Lifetime bounty value | 11,200 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 25,307 cr |
Commodities smuggled | 19 |
Average profit | 4,218 cr |
Highest single transaction | 11,152 cr |
Trading |
|
Market network | 28 |
Trading profit | 3,293,153 cr |
Commodities traded | 2,902 |
Average profit | 31,665 cr |
Highest single transaction | 299,925 cr |
Mining |
|
Profits from mining | 648,018 cr |
Minerals refined | 131 |
Materials collected | 14,013 |
Exploration |
|
Systems visited | 309 |
Profits from exploration | 7,435,281 cr |
Level 2 detailed scans | 731 |
Level 3 detailed scans | 864 |
Highest payout | 1,300,841 cr |
Total hyperspace distance | 26,576 ly |
Total hyperspace jumps | 1,465 |
Max distance from start | 508.04 ly |
Max distance from Sol | 494.49 ly |
Max distance from Colonia | 22,269.71 ly |
Approximate time played | 3W 2D 22H 22M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 9,759 |
Total delivered | 9,759 |
Total ejected | 131 |
Search and Rescue |
|
Total items rescued | 72 |
Total profit | 957,479 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 602 |
Grade 1 upgrades generated | 107 |
Grade 2 upgrades generated | 79 |
Grade 3 upgrades generated | 115 |
Grade 4 upgrades generated | 118 |
Grade 5 upgrades generated | 183 |