CMDR Dynasty profile
(Federal Assault Ship)
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1,391,022,714 cr |
Credits spent on ships | 687,156,318 cr |
Credits spent on outfitting | 1,547,242,989 cr |
Credits spent on repairs | 5,635,841 cr |
Credits spent on fuel | 235,255 cr |
Credits spent on munitions | 744,618 cr |
Insurance claims | 23 |
Total claim costs | 35,798,292 cr |
Combat |
|
Bounties claimed | 1,425 |
Profit from bounties | 31,931,321 cr |
Combat bonds | 430 |
Profit from combat bonds | 9,888,032 cr |
Assassinations | 11 |
Profit from assassinations | 2,354,924 cr |
Highest single reward | 56,925 cr |
Skimmers killed | 83 |
Crime |
|
Fines issued | 290 |
Lifetime fines value | 120,198 cr |
Bounties received/earned | 1,799 |
Lifetime bounty value | 3,955,750 cr |
Highest bounty issued | 23,700 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 285,208 cr |
Commodities smuggled | 21 |
Average profit | 35,651 cr |
Highest single transaction | 109,988 cr |
Trading |
|
Market network | 59 |
Trading profit | 61,835,188 cr |
Commodities traded | 14,761 |
Average profit | 168,949 cr |
Highest single transaction | 8,941,440 cr |
Mining |
|
Profits from mining | 13,046,702 cr |
Minerals refined | 1,522 |
Materials collected | 1,948 |
Exploration |
|
Systems visited | 5,459 |
Profits from exploration | 185,866,310 cr |
Level 2 detailed scans | 7,564 |
Level 3 detailed scans | 11,510 |
Highest payout | 9,381,657 cr |
Total hyperspace distance | 213,046 ly |
Total hyperspace jumps | 7,249 |
Max distance from start | 65,292.45 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 5W 5D 15H 25M |
Passengers |
|
Total bulk passengers delivered | 1,095 |
Total VIPs delivered | 41 |
Total delivered | 1,136 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 219,168 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 136 |
Grade 1 upgrades generated | 104 |
Grade 2 upgrades generated | 8 |
Grade 3 upgrades generated | 16 |
Grade 4 upgrades generated | 6 |
Grade 5 upgrades generated | 2 |
Crew |
|
Crew credits earned | 99,161,843 cr |
Crew hired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 7H 15M 8S |
Time in gunner role | 1M 40S |