CMDR TheMatt profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 13,002,111,733 cr |
Credits spent on ships | 2,340,872,823 cr |
Credits spent on outfitting | 14,785,189,206 cr |
Credits spent on repairs | 11,085,820 cr |
Credits spent on fuel | 540,248 cr |
Credits spent on munitions | 2,544,014 cr |
Insurance claims | 41 |
Total claim costs | 150,388,572 cr |
Combat |
|
Bounties claimed | 1,725 |
Profit from bounties | 152,101,927 cr |
Combat bonds | 629 |
Profit from combat bonds | 37,897,094 cr |
Assassinations | 16 |
Profit from assassinations | 13,451,848 cr |
Highest single reward | 1,534,323 cr |
Skimmers killed | 154 |
Crime |
|
Fines issued | 253 |
Lifetime fines value | 1,584,883 cr |
Bounties received/earned | 303 |
Lifetime bounty value | 949,745 cr |
Highest bounty issued | 73,500 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 4,457,128 cr |
Commodities smuggled | 1,861 |
Average profit | 202,597 cr |
Highest single transaction | 687,360 cr |
Trading |
|
Market network | 91 |
Trading profit | 10,069,515,052 cr |
Commodities traded | 86,276 |
Average profit | 24,680,184 cr |
Highest single transaction | 273,582,864 cr |
Mining |
|
Profits from mining | 1,745,694,529 cr |
Minerals refined | 2,488 |
Materials collected | 12,740 |
Exploration |
|
Systems visited | 4,895 |
Profits from exploration | 696,856,718 cr |
Level 2 detailed scans | 16,216 |
Level 3 detailed scans | 15,774 |
Highest payout | 21,913,761 cr |
Total hyperspace distance | 257,172 ly |
Total hyperspace jumps | 7,630 |
Max distance from start | 26,374.36 ly |
Max distance from Sol | 26,429.56 ly |
Max distance from Colonia | 24,832.80 ly |
Approximate time played | 7W 2D 5H 13M |
Passengers |
|
Total bulk passengers delivered | 1,429 |
Total VIPs delivered | 4,804 |
Total delivered | 6,233 |
Total ejected | 39 |
Search and Rescue |
|
Total items rescued | 78 |
Total profit | 1,564,272 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1,715 |
Grade 1 upgrades generated | 235 |
Grade 2 upgrades generated | 237 |
Grade 3 upgrades generated | 283 |
Grade 4 upgrades generated | 393 |
Grade 5 upgrades generated | 567 |
Crew |
|
Crew credits earned | 149,859,948 cr |
Crew hired | 12 |
Crew fired | 10 |
Crew lost | 3 |