CMDR Sal Carmack III profile

(Krait Phantom)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 6,787,580,655 cr |
Credits spent on ships | 2,457,389,525 cr |
Credits spent on outfitting | 5,935,101,827 cr |
Credits spent on repairs | 32,625,277 cr |
Credits spent on fuel | 618,520 cr |
Credits spent on munitions | 3,729,833 cr |
Insurance claims | 65 |
Total claim costs | 161,735,583 cr |
Combat |
|
Bounties claimed | 1,200 |
Profit from bounties | 61,984,203 cr |
Combat bonds | 2,988 |
Profit from combat bonds | 89,578,299 cr |
Assassinations | 87 |
Profit from assassinations | 75,523,268 cr |
Highest single reward | 1,388,809 cr |
Skimmers killed | 360 |
Crime |
|
Fines issued | 448 |
Lifetime fines value | 2,911,704 cr |
Bounties received/earned | 373 |
Lifetime bounty value | 1,704,645 cr |
Highest bounty issued | 515,800 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | -13,816 cr |
Commodities smuggled | 1,326 |
Average profit | -282 cr |
Highest single transaction | 30,888 cr |
Trading |
|
Market network | 149 |
Trading profit | 5,073,063,096 cr |
Commodities traded | 118,870 |
Average profit | 4,750,059 cr |
Highest single transaction | 394,583,040 cr |
Mining |
|
Profits from mining | 4,511,650,070 cr |
Minerals refined | 8,429 |
Materials collected | 22,244 |
Exploration |
|
Systems visited | 10,339 |
Profits from exploration | 868,938,674 cr |
Level 2 detailed scans | 25,689 |
Level 3 detailed scans | 28,264 |
Highest payout | 12,919,278 cr |
Total hyperspace distance | 680,032 ly |
Total hyperspace jumps | 13,949 |
Max distance from start | 41,126.44 ly |
Max distance from Sol | 41,113.91 ly |
Max distance from Colonia | 38,182.05 ly |
Approximate time played | 12W 5D 12H 33M |
Passengers |
|
Total bulk passengers delivered | 283 |
Total VIPs delivered | 1,800 |
Total delivered | 2,083 |
Total ejected | 38 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 276,937 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 2,499 |
Grade 1 upgrades generated | 488 |
Grade 2 upgrades generated | 535 |
Grade 3 upgrades generated | 635 |
Grade 4 upgrades generated | 611 |
Grade 5 upgrades generated | 230 |
Crew |
|
Crew credits earned | 758,519,367 cr |
Crew hired | 27 |
Crew fired | 21 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 2H 18M 9S |