CMDR Rippinghawk5 profile


(Type-9 Heavy)

Federation: Lt. Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 3,690,071,536 cr |
Credits spent on ships | 552,085,562 cr |
Credits spent on outfitting | 1,431,440,741 cr |
Credits spent on repairs | 10,199,618 cr |
Credits spent on fuel | 262,185 cr |
Credits spent on munitions | 4,857,588 cr |
Insurance claims | 65 |
Total claim costs | 197,929,228 cr |
Combat |
|
Bounties claimed | 2,733 |
Profit from bounties | 154,587,420 cr |
Combat bonds | 144 |
Profit from combat bonds | 3,919,500 cr |
Assassinations | 9 |
Profit from assassinations | 3,330,010 cr |
Highest single reward | 531,149 cr |
Skimmers killed | 20 |
Crime |
|
Fines issued | 124 |
Lifetime fines value | 568,595 cr |
Bounties received/earned | 97 |
Lifetime bounty value | 137,800 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 1,602,775 cr |
Commodities smuggled | 196 |
Average profit | 23,922 cr |
Highest single transaction | 421,685 cr |
Trading |
|
Market network | 103 |
Trading profit | 3,217,903,938 cr |
Commodities traded | 33,127 |
Average profit | 4,670,398 cr |
Highest single transaction | 465,160,638 cr |
Mining |
|
Profits from mining | 3,457,173,263 cr |
Minerals refined | 16,061 |
Materials collected | 27,432 |
Exploration |
|
Systems visited | 5,628 |
Profits from exploration | 832,916,072 cr |
Level 2 detailed scans | 27,043 |
Level 3 detailed scans | 26,692 |
Highest payout | 7,017,573 cr |
Total hyperspace distance | 168,660 ly |
Total hyperspace jumps | 6,826 |
Max distance from start | 58,610.61 ly |
Max distance from Sol | 58,610.46 ly |
Max distance from Colonia | 39,986.11 ly |
Approximate time played | 14W 1D 18H 58M |
Search and Rescue |
|
Total items rescued | 1,387 |
Total profit | 45,281,131 cr |
Total rescue transactions | 115 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 1,041 |
Grade 1 upgrades generated | 202 |
Grade 2 upgrades generated | 195 |
Grade 3 upgrades generated | 272 |
Grade 4 upgrades generated | 195 |
Grade 5 upgrades generated | 177 |
Crew |
|
Crew credits earned | 410,761,886 cr |
Crew hired | 20 |
Crew fired | 5 |
Crew lost | 23 |
Multi-Crew |
|
Total time in multi-crew | 10H 2M 8S |
Time in gunner role | 2M 35S |
Time in fighter con role | 6M 29S |
Total credits accrued | 84,001 cr |