CMDR ZettMann profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5,648,059,230 cr |
Credits spent on ships | 2,456,095,162 cr |
Credits spent on outfitting | 8,708,827,894 cr |
Credits spent on repairs | 34,536,745 cr |
Credits spent on fuel | 1,185,682 cr |
Credits spent on munitions | 4,891,339 cr |
Insurance claims | 43 |
Total claim costs | 218,013,558 cr |
Combat |
|
Bounties claimed | 9,519 |
Profit from bounties | 552,703,691 cr |
Combat bonds | 2,582 |
Profit from combat bonds | 124,166,410 cr |
Assassinations | 112 |
Profit from assassinations | 106,124,433 cr |
Highest single reward | 547,120 cr |
Skimmers killed | 84 |
Crime |
|
Fines issued | 363 |
Lifetime fines value | 1,307,049 cr |
Bounties received/earned | 304 |
Lifetime bounty value | 1,008,655 cr |
Highest bounty issued | 14,255 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 5,854,656 cr |
Commodities smuggled | 8,464 |
Average profit | 62,953 cr |
Highest single transaction | 379,104 cr |
Trading |
|
Market network | 288 |
Trading profit | 5,527,288,514 cr |
Commodities traded | 260,144 |
Average profit | 2,844,719 cr |
Highest single transaction | 409,620,570 cr |
Mining |
|
Profits from mining | 4,957,036,748 cr |
Minerals refined | 17,260 |
Materials collected | 36,864 |
Exploration |
|
Systems visited | 14,551 |
Profits from exploration | 651,199,090 cr |
Level 2 detailed scans | 21,914 |
Level 3 detailed scans | 83,548 |
Highest payout | 7,480,224 cr |
Total hyperspace distance | 615,620 ly |
Total hyperspace jumps | 21,907 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 28,596.25 ly |
Approximate time played | 18W 4D 10H 56M |
Passengers |
|
Total bulk passengers delivered | 3,006 |
Total VIPs delivered | 3,744 |
Total delivered | 6,750 |
Total ejected | 53 |
Search and Rescue |
|
Total items rescued | 141 |
Total profit | 458,728 cr |
Total rescue transactions | 48 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2,204 |
Grade 1 upgrades generated | 371 |
Grade 2 upgrades generated | 405 |
Grade 3 upgrades generated | 529 |
Grade 4 upgrades generated | 475 |
Grade 5 upgrades generated | 424 |
Crew |
|
Crew credits earned | 1,048,216,478 cr |
Crew hired | 14 |
Crew fired | 9 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 6H 20M 54S |
Time in gunner role | 3H 19M 40S |
Time in fighter con role | 43M 29S |
Total credits accrued | 2,486,013 cr |