CMDR Koishi Paz profile
(Mamba)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5,178,729,609 cr |
Credits spent on ships | 838,943,222 cr |
Credits spent on outfitting | 2,255,989,418 cr |
Credits spent on repairs | 9,823,796 cr |
Credits spent on fuel | 425,398 cr |
Credits spent on munitions | 952,785 cr |
Insurance claims | 27 |
Total claim costs | 69,584,952 cr |
Combat |
|
Bounties claimed | 5,266 |
Profit from bounties | 268,275,250 cr |
Combat bonds | 185 |
Profit from combat bonds | 5,517,619 cr |
Assassinations | 16 |
Profit from assassinations | 4,119,564 cr |
Highest single reward | 705,900 cr |
Skimmers killed | 68 |
Crime |
|
Fines issued | 73 |
Lifetime fines value | 2,123,285 cr |
Bounties received/earned | 74 |
Lifetime bounty value | 51,485 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 738,376 cr |
Commodities smuggled | 96 |
Average profit | 36,919 cr |
Highest single transaction | 128,908 cr |
Trading |
|
Market network | 145 |
Trading profit | 1,175,118,786 cr |
Commodities traded | 108,541 |
Average profit | 2,047,245 cr |
Highest single transaction | 47,226,491 cr |
Mining |
|
Profits from mining | 280,077,200 cr |
Minerals refined | 1,159 |
Materials collected | 26,324 |
Exploration |
|
Systems visited | 9,043 |
Profits from exploration | 1,792,209,296 cr |
Level 2 detailed scans | 48,372 |
Level 3 detailed scans | 48,270 |
Highest payout | 17,575,531 cr |
Total hyperspace distance | 551,142 ly |
Total hyperspace jumps | 14,228 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 11W 23H 42M |
Passengers |
|
Total bulk passengers delivered | 3,124 |
Total VIPs delivered | 3,314 |
Total delivered | 6,438 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 23 |
Total profit | 550,550 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 3,754 |
Grade 1 upgrades generated | 707 |
Grade 2 upgrades generated | 603 |
Grade 3 upgrades generated | 799 |
Grade 4 upgrades generated | 752 |
Grade 5 upgrades generated | 893 |
Crew |
|
Crew credits earned | 727,873,287 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 16H 58M 55S |
Time in gunner role | 1H 8M 48S |
Time in fighter con role | 1H 41M 32S |
Total credits accrued | 2,732,504 cr |