CMDR D3dd profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5,945,413,691 cr |
Credits spent on ships | 946,411,210 cr |
Credits spent on outfitting | 1,759,218,340 cr |
Credits spent on repairs | 13,235,290 cr |
Credits spent on fuel | 1,104,688 cr |
Credits spent on munitions | 3,383,004 cr |
Insurance claims | 19 |
Total claim costs | 140,610,644 cr |
Combat |
|
Bounties claimed | 388 |
Profit from bounties | 31,810,328 cr |
Combat bonds | 292 |
Profit from combat bonds | 12,489,795 cr |
Assassinations | 34 |
Profit from assassinations | 10,189,242 cr |
Highest single reward | 291,380 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 52 |
Lifetime fines value | 4,422,676 cr |
Bounties received/earned | 7 |
Lifetime bounty value | 7,300 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 19,510 cr |
Commodities smuggled | 8 |
Average profit | 3,902 cr |
Highest single transaction | 9,796 cr |
Trading |
|
Market network | 378 |
Trading profit | 3,445,162,019 cr |
Commodities traded | 469,596 |
Average profit | 1,972,045 cr |
Highest single transaction | 138,353,215 cr |
Mining |
|
Profits from mining | 1,243,533,005 cr |
Minerals refined | 1,902 |
Materials collected | 4,657 |
Exploration |
|
Systems visited | 2,652 |
Profits from exploration | 155,342,257 cr |
Level 2 detailed scans | 6,994 |
Level 3 detailed scans | 6,990 |
Highest payout | 5,065,036 cr |
Total hyperspace distance | 140,485 ly |
Total hyperspace jumps | 7,660 |
Max distance from start | 1,059.21 ly |
Max distance from Sol | 1,009.80 ly |
Max distance from Colonia | 22,550.96 ly |
Approximate time played | 5W 20H 14M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 1,060 |
Total delivered | 1,060 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 35,899 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 407 |
Grade 1 upgrades generated | 155 |
Grade 2 upgrades generated | 138 |
Grade 3 upgrades generated | 63 |
Grade 4 upgrades generated | 34 |
Grade 5 upgrades generated | 17 |
Multi-Crew |
|
Total time in multi-crew | 1H 45M 57S |
Time in gunner role | 12M 30S |