CMDR tri4ng1e profile
(Imperial Clipper)
Federation: Midshipman
Empire: Duke
Balance |
|
---|---|
Current assets | 1,437,421,927 cr |
Credits spent on ships | 840,500,994 cr |
Credits spent on outfitting | 973,445,611 cr |
Credits spent on repairs | 1,695,071 cr |
Credits spent on fuel | 158,439 cr |
Credits spent on munitions | 400,576 cr |
Insurance claims | 21 |
Total claim costs | 33,493,912 cr |
Combat |
|
Bounties claimed | 256 |
Profit from bounties | 18,400,217 cr |
Combat bonds | 253 |
Profit from combat bonds | 12,075,361 cr |
Assassinations | 19 |
Profit from assassinations | 17,584,902 cr |
Highest single reward | 1,148,524 cr |
Skimmers killed | 45 |
Crime |
|
Fines issued | 45 |
Lifetime fines value | 585,933 cr |
Bounties received/earned | 18 |
Lifetime bounty value | 22,045 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 744,914 cr |
Commodities smuggled | 6 |
Average profit | 124,152 cr |
Highest single transaction | 302,548 cr |
Trading |
|
Market network | 63 |
Trading profit | 289,765,398 cr |
Commodities traded | 3,675 |
Average profit | 1,114,482 cr |
Highest single transaction | 87,446,136 cr |
Mining |
|
Profits from mining | 287,361,557 cr |
Minerals refined | 1,833 |
Materials collected | 6,211 |
Exploration |
|
Systems visited | 5,508 |
Profits from exploration | 186,054,782 cr |
Level 2 detailed scans | 2,823 |
Level 3 detailed scans | 27,203 |
Highest payout | 5,852,935 cr |
Total hyperspace distance | 225,224 ly |
Total hyperspace jumps | 6,461 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,441.50 ly |
Approximate time played | 4W 5D 11H 42M |
Passengers |
|
Total bulk passengers delivered | 1,558 |
Total VIPs delivered | 459 |
Total delivered | 2,017 |
Total ejected | 106 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 627 |
Grade 1 upgrades generated | 134 |
Grade 2 upgrades generated | 133 |
Grade 3 upgrades generated | 146 |
Grade 4 upgrades generated | 120 |
Grade 5 upgrades generated | 94 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 6M 59S |