CMDR Sparser profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7,165,818,978 cr |
Credits spent on ships | 662,917,953 cr |
Credits spent on outfitting | 1,697,817,997 cr |
Credits spent on repairs | 27,639,537 cr |
Credits spent on fuel | 696,810 cr |
Credits spent on munitions | 6,887,874 cr |
Insurance claims | 88 |
Total claim costs | 239,666,365 cr |
Combat |
|
Bounties claimed | 8,418 |
Profit from bounties | 592,414,760 cr |
Combat bonds | 5,577 |
Profit from combat bonds | 286,498,146 cr |
Assassinations | 220 |
Profit from assassinations | 211,897,387 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 329 |
Crime |
|
Fines issued | 670 |
Lifetime fines value | 6,165,142 cr |
Bounties received/earned | 1,103 |
Lifetime bounty value | 1,196,822 cr |
Highest bounty issued | 11,635 cr |
Smuggling |
|
Black market network | 40 |
Black market profit | 12,407,424 cr |
Commodities smuggled | 3,021 |
Average profit | 85,568 cr |
Highest single transaction | 1,877,808 cr |
Trading |
|
Market network | 103 |
Trading profit | 1,308,406,529 cr |
Commodities traded | 26,440 |
Average profit | 2,076,836 cr |
Highest single transaction | 179,237,448 cr |
Mining |
|
Profits from mining | 1,283,878,830 cr |
Minerals refined | 2,187 |
Materials collected | 16,311 |
Exploration |
|
Systems visited | 5,188 |
Profits from exploration | 35,717,508 cr |
Level 2 detailed scans | 18,406 |
Level 3 detailed scans | 10,839 |
Highest payout | 668,686 cr |
Total hyperspace distance | 254,631 ly |
Total hyperspace jumps | 12,347 |
Max distance from start | 5,055.76 ly |
Max distance from Sol | 5,111.68 ly |
Max distance from Colonia | 23,708.96 ly |
Approximate time played | 9W 2D 23H 16M |
Passengers |
|
Total bulk passengers delivered | 6 |
Total VIPs delivered | 1,424 |
Total delivered | 1,430 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 71,316 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 737 |
Grade 1 upgrades generated | 217 |
Grade 2 upgrades generated | 99 |
Grade 3 upgrades generated | 151 |
Grade 4 upgrades generated | 115 |
Grade 5 upgrades generated | 155 |
Crew |
|
Crew credits earned | 543,087,812 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 42M 23S |
Time in gunner role | 14M 6S |
Time in fighter con role | 3M 43S |
Total credits accrued | 323,688 cr |