CMDR EveHime profile
(Krait Phantom)
Federation: Petty Officer
Empire: King
Balance |
|
---|---|
Current assets | 3,671,759,525 cr |
Credits spent on ships | 393,114,046 cr |
Credits spent on outfitting | 1,105,664,707 cr |
Credits spent on repairs | 11,489,809 cr |
Credits spent on fuel | 221,476 cr |
Credits spent on munitions | 689,882 cr |
Insurance claims | 21 |
Total claim costs | 166,927,781 cr |
Combat |
|
Bounties claimed | 162 |
Profit from bounties | 9,725,376 cr |
Combat bonds | 29 |
Profit from combat bonds | 1,238,750 cr |
Assassinations | 4 |
Profit from assassinations | 306,774 cr |
Highest single reward | 280,930 cr |
Skimmers killed | 19 |
Crime |
|
Fines issued | 450 |
Lifetime fines value | 1,825,588 cr |
Bounties received/earned | 74 |
Lifetime bounty value | 334,100 cr |
Highest bounty issued | 80,900 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 20,985 cr |
Commodities smuggled | 9 |
Average profit | 2,998 cr |
Highest single transaction | 15,702 cr |
Trading |
|
Market network | 57 |
Trading profit | 160,996,472 cr |
Commodities traded | 30,257 |
Average profit | 874,981 cr |
Highest single transaction | 10,113,600 cr |
Mining |
|
Profits from mining | 2,210,223 cr |
Minerals refined | 218 |
Materials collected | 3,827 |
Exploration |
|
Systems visited | 2,201 |
Profits from exploration | 336,746,741 cr |
Level 2 detailed scans | 10,745 |
Level 3 detailed scans | 10,740 |
Highest payout | 9,664,589 cr |
Total hyperspace distance | 129,666 ly |
Total hyperspace jumps | 3,198 |
Max distance from start | 25,901.16 ly |
Max distance from Sol | 25,899.71 ly |
Max distance from Colonia | 22,451.32 ly |
Approximate time played | 3W 5H 26M |
Passengers |
|
Total bulk passengers delivered | 15 |
Total VIPs delivered | 54 |
Total delivered | 69 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 59,605 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 301 |
Grade 1 upgrades generated | 68 |
Grade 2 upgrades generated | 57 |
Grade 3 upgrades generated | 56 |
Grade 4 upgrades generated | 46 |
Grade 5 upgrades generated | 74 |
Multi-Crew |
|
Total time in multi-crew | 6H 41M 27S |
Time in gunner role | 2H 8M 32S |
Time in fighter con role | 16M 16S |
Total credits accrued | 435,744 cr |