CMDR Rex Kramer XV profile
(Krait MkII)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 17,379,699,908 cr |
Credits spent on ships | 1,565,883,866 cr |
Credits spent on outfitting | 3,177,115,989 cr |
Credits spent on repairs | 12,316,851 cr |
Credits spent on fuel | 330,237 cr |
Credits spent on munitions | 966,481 cr |
Insurance claims | 38 |
Total claim costs | 126,165,827 cr |
Combat |
|
Bounties claimed | 3,441 |
Profit from bounties | 291,354,590 cr |
Combat bonds | 378 |
Profit from combat bonds | 238,492,404 cr |
Assassinations | 34 |
Profit from assassinations | 12,117,951 cr |
Highest single reward | 1,974,300 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 91 |
Lifetime fines value | 62,637 cr |
Bounties received/earned | 28 |
Lifetime bounty value | 44,090 cr |
Highest bounty issued | 11,265 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 308,173 cr |
Commodities smuggled | 138 |
Average profit | 9,064 cr |
Highest single transaction | 36,126 cr |
Trading |
|
Market network | 116 |
Trading profit | 25,021,687,359 cr |
Commodities traded | 170,498 |
Average profit | 42,053,256 cr |
Highest single transaction | 492,797,864 cr |
Mining |
|
Profits from mining | 8,981,601,423 cr |
Minerals refined | 21,633 |
Materials collected | 22,239 |
Exploration |
|
Systems visited | 3,669 |
Profits from exploration | 794,782,674 cr |
Level 2 detailed scans | 15,779 |
Level 3 detailed scans | 15,709 |
Highest payout | 21,669,871 cr |
Total hyperspace distance | 136,592 ly |
Total hyperspace jumps | 5,154 |
Max distance from start | 63,068.83 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 49,590.29 ly |
Approximate time played | 9W 3D 13H 21M |
Passengers |
|
Total bulk passengers delivered | 978 |
Total VIPs delivered | 10 |
Total delivered | 988 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 94 |
Total profit | 2,805,898 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1,737 |
Grade 1 upgrades generated | 342 |
Grade 2 upgrades generated | 418 |
Grade 3 upgrades generated | 455 |
Grade 4 upgrades generated | 326 |
Grade 5 upgrades generated | 196 |
Crew |
|
Crew credits earned | 1,201,494,982 cr |
Crew hired | 15 |
Crew fired | 14 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 4H 3M 9S |
Time in gunner role | 15M 40S |
Time in fighter con role | 16M 58S |