CMDR kyle1elyk profile
Federation: Rear Admiral
Empire: Count
Balance |
|
---|---|
Current assets | 3,023,105,870 cr |
Credits spent on ships | 485,250,669 cr |
Credits spent on outfitting | 672,486,671 cr |
Credits spent on repairs | 11,966,349 cr |
Credits spent on fuel | 115,114 cr |
Credits spent on munitions | 2,295,565 cr |
Insurance claims | 25 |
Total claim costs | 87,814,675 cr |
Combat |
|
Bounties claimed | 2,232 |
Profit from bounties | 261,672,695 cr |
Combat bonds | 428 |
Profit from combat bonds | 41,013,357 cr |
Assassinations | 10 |
Profit from assassinations | 11,204,855 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 34 |
Crime |
|
Fines issued | 48 |
Lifetime fines value | 11,650 cr |
Bounties received/earned | 30 |
Lifetime bounty value | 20,700 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 207,829 cr |
Commodities smuggled | 15 |
Average profit | 103,915 cr |
Highest single transaction | 192,234 cr |
Trading |
|
Market network | 42 |
Trading profit | 1,854,170,468 cr |
Commodities traded | 3,211 |
Average profit | 11,237,397 cr |
Highest single transaction | 192,545,964 cr |
Mining |
|
Profits from mining | 1,850,191,965 cr |
Minerals refined | 2,246 |
Materials collected | 10,285 |
Exploration |
|
Systems visited | 2,688 |
Profits from exploration | 463,127,071 cr |
Level 2 detailed scans | 20,189 |
Level 3 detailed scans | 20,179 |
Highest payout | 12,424,890 cr |
Total hyperspace distance | 100,806 ly |
Total hyperspace jumps | 4,118 |
Max distance from start | 8,961.59 ly |
Max distance from Sol | 8,919.59 ly |
Max distance from Colonia | 29,683.96 ly |
Approximate time played | 5W 6H 21M |
Passengers |
|
Total bulk passengers delivered | 4,528 |
Total VIPs delivered | 13 |
Total delivered | 4,541 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 32 |
Total profit | 743,030 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 486 |
Grade 1 upgrades generated | 109 |
Grade 2 upgrades generated | 93 |
Grade 3 upgrades generated | 110 |
Grade 4 upgrades generated | 99 |
Grade 5 upgrades generated | 75 |
Crew |
|
Crew credits earned | 305,671,370 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 17H 27M 17S |
Time in gunner role | 2H 38M 20S |
Total credits accrued | 11,712 cr |