CMDR Bliss Firitae profile
(Anaconda)
Federation: Recruit
Empire: Duke
Balance |
|
---|---|
Current assets | 1,633,429,581 cr |
Credits spent on ships | 172,457,556 cr |
Credits spent on outfitting | 1,003,108,041 cr |
Credits spent on repairs | 4,077,417 cr |
Credits spent on fuel | 49,555 cr |
Credits spent on munitions | 67,227 cr |
Insurance claims | 16 |
Total claim costs | 95,271,651 cr |
Combat |
|
Bounties claimed | 14 |
Profit from bounties | 157,502 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 2 |
Profit from assassinations | 263,617 cr |
Highest single reward | 96,137 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 16 |
Lifetime fines value | 147,423 cr |
Bounties received/earned | 16 |
Lifetime bounty value | 4,700 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 204,156 cr |
Commodities smuggled | 50 |
Average profit | 8,876 cr |
Highest single transaction | 40,024 cr |
Trading |
|
Market network | 51 |
Trading profit | 6,606,828 cr |
Commodities traded | 4,542 |
Average profit | 38,412 cr |
Highest single transaction | 684,875 cr |
Mining |
|
Profits from mining | 1,012 cr |
Minerals refined | 1 |
Materials collected | 10,073 |
Exploration |
|
Systems visited | 5,969 |
Profits from exploration | 1,644,029,874 cr |
Level 2 detailed scans | 70,540 |
Level 3 detailed scans | 70,540 |
Highest payout | 10,668,176 cr |
Total hyperspace distance | 241,104 ly |
Total hyperspace jumps | 6,529 |
Max distance from start | 29,143.82 ly |
Max distance from Sol | 29,137.36 ly |
Max distance from Colonia | 23,273.96 ly |
Approximate time played | 5W 2D 14H 2M |
Passengers |
|
Total bulk passengers delivered | 2 |
Total VIPs delivered | 13 |
Total delivered | 15 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 42 |
Total profit | 1,117,606 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 324 |
Grade 1 upgrades generated | 92 |
Grade 2 upgrades generated | 84 |
Grade 3 upgrades generated | 76 |
Grade 4 upgrades generated | 35 |
Grade 5 upgrades generated | 37 |
Multi-Crew |
|
Total time in multi-crew | 13H 36M 46S |
Time in gunner role | 1H 8M 51S |