CMDR twinter profile
(Diamondback Explorer)
Federation: Midshipman
Empire: None
Balance |
|
---|---|
Current assets | 99,178,311 cr |
Credits spent on ships | 24,557,160 cr |
Credits spent on outfitting | 39,675,899 cr |
Credits spent on repairs | 48,797 cr |
Credits spent on fuel | 22,895 cr |
Credits spent on munitions | 36,314 cr |
Insurance claims | 6 |
Total claim costs | 1,408,458 cr |
Combat |
|
Bounties claimed | 50 |
Profit from bounties | 1,854,407 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 9 |
Profit from assassinations | 303,243 cr |
Highest single reward | 206,369 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 11 |
Lifetime fines value | 69,519 cr |
Bounties received/earned | 21 |
Lifetime bounty value | 40,600 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 57,618 cr |
Commodities smuggled | 25 |
Average profit | 11,524 cr |
Highest single transaction | 47,619 cr |
Trading |
|
Market network | 17 |
Trading profit | 12,477,626 cr |
Commodities traded | 649 |
Average profit | 283,582 cr |
Highest single transaction | 8,705,984 cr |
Mining |
|
Profits from mining | 11,368,962 cr |
Minerals refined | 47 |
Materials collected | 966 |
Exploration |
|
Systems visited | 547 |
Profits from exploration | 74,299,756 cr |
Level 2 detailed scans | 1,891 |
Level 3 detailed scans | 1,891 |
Highest payout | 5,260,248 cr |
Total hyperspace distance | 9,714 ly |
Total hyperspace jumps | 786 |
Max distance from start | 977.09 ly |
Max distance from Sol | 1,044.18 ly |
Max distance from Colonia | 22,272.51 ly |
Approximate time played | 5D 20H 12M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 12 |
Total delivered | 12 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 19,186 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 63 |
Grade 1 upgrades generated | 36 |
Grade 2 upgrades generated | 18 |
Grade 3 upgrades generated | 9 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |