CMDR Turkish profile
(Imperial Cutter)
Federation: Post Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 3,508,785,379 cr |
Credits spent on ships | 592,231,057 cr |
Credits spent on outfitting | 804,082,486 cr |
Credits spent on repairs | 2,672,622 cr |
Credits spent on fuel | 247,975 cr |
Credits spent on munitions | 306,366 cr |
Insurance claims | 16 |
Total claim costs | 95,066,721 cr |
Combat |
|
Bounties claimed | 263 |
Profit from bounties | 6,125,115 cr |
Combat bonds | 179 |
Profit from combat bonds | 5,914,607 cr |
Assassinations | 5 |
Profit from assassinations | 432,154 cr |
Highest single reward | 234,380 cr |
Skimmers killed | 20 |
Crime |
|
Fines issued | 33 |
Lifetime fines value | 70,648 cr |
Bounties received/earned | 25 |
Lifetime bounty value | 27,200 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 13,413 cr |
Commodities smuggled | 26 |
Average profit | 838 cr |
Highest single transaction | 5,048 cr |
Trading |
|
Market network | 105 |
Trading profit | 2,127,570,428 cr |
Commodities traded | 46,024 |
Average profit | 10,854,951 cr |
Highest single transaction | 344,437,560 cr |
Mining |
|
Profits from mining | 1,983,874,687 cr |
Minerals refined | 2,072 |
Materials collected | 5,058 |
Exploration |
|
Systems visited | 3,378 |
Profits from exploration | 1,240,162,652 cr |
Level 2 detailed scans | 20,678 |
Level 3 detailed scans | 20,678 |
Highest payout | 15,439,843 cr |
Total hyperspace distance | 164,174 ly |
Total hyperspace jumps | 4,041 |
Max distance from start | 39,599.56 ly |
Max distance from Sol | 39,666.01 ly |
Max distance from Colonia | 26,246.85 ly |
Approximate time played | 3W 4D 13H 8M |
Passengers |
|
Total bulk passengers delivered | 3,844 |
Total VIPs delivered | 897 |
Total delivered | 4,741 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 277 |
Grade 1 upgrades generated | 55 |
Grade 2 upgrades generated | 41 |
Grade 3 upgrades generated | 65 |
Grade 4 upgrades generated | 35 |
Grade 5 upgrades generated | 81 |
Crew |
|
Crew credits earned | 109,922,293 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |