CMDR Fredyy90 profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5,654,272,680 cr |
Credits spent on ships | 616,057,463 cr |
Credits spent on outfitting | 898,856,048 cr |
Credits spent on repairs | 6,382,734 cr |
Credits spent on fuel | 155,368 cr |
Credits spent on munitions | 527,721 cr |
Insurance claims | 23 |
Total claim costs | 98,603,112 cr |
Combat |
|
Bounties claimed | 230 |
Profit from bounties | 11,333,695 cr |
Combat bonds | 650 |
Profit from combat bonds | 13,337,125 cr |
Assassinations | 6 |
Profit from assassinations | 1,818,368 cr |
Highest single reward | 302,727 cr |
Skimmers killed | 26 |
Crime |
|
Fines issued | 91 |
Lifetime fines value | 1,716,493 cr |
Bounties received/earned | 85 |
Lifetime bounty value | 28,700 cr |
Highest bounty issued | 900 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 19,010,714 cr |
Commodities smuggled | 2,885 |
Average profit | 192,027 cr |
Highest single transaction | 1,418,352 cr |
Trading |
|
Market network | 56 |
Trading profit | 4,638,020,995 cr |
Commodities traded | 7,941 |
Average profit | 25,910,732 cr |
Highest single transaction | 493,395,200 cr |
Mining |
|
Profits from mining | 4,633,887,948 cr |
Minerals refined | 7,465 |
Materials collected | 13,468 |
Exploration |
|
Systems visited | 3,334 |
Profits from exploration | 439,373,088 cr |
Level 2 detailed scans | 19,408 |
Level 3 detailed scans | 19,404 |
Highest payout | 8,559,255 cr |
Total hyperspace distance | 228,994 ly |
Total hyperspace jumps | 4,305 |
Max distance from start | 25,904.83 ly |
Max distance from Sol | 25,903.35 ly |
Max distance from Colonia | 23,613.10 ly |
Approximate time played | 2W 6D 8H 33M |
Passengers |
|
Total bulk passengers delivered | 2,014 |
Total VIPs delivered | 0 |
Total delivered | 2,014 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 66 |
Total profit | 930,616 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 719 |
Grade 1 upgrades generated | 175 |
Grade 2 upgrades generated | 181 |
Grade 3 upgrades generated | 167 |
Grade 4 upgrades generated | 116 |
Grade 5 upgrades generated | 80 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 30M 58S |
Time in gunner role | 55M 2S |