CMDR ANALOGKID1970 profile
(Keelback)
Federation: Admiral
Empire: Knight
Balance |
|
---|---|
Current assets | 3,898,797,846 cr |
Credits spent on ships | 586,733,139 cr |
Credits spent on outfitting | 474,664,412 cr |
Credits spent on repairs | 9,932,330 cr |
Credits spent on fuel | 353,063 cr |
Credits spent on munitions | 474,929 cr |
Insurance claims | 100 |
Total claim costs | 199,829,777 cr |
Combat |
|
Bounties claimed | 0 |
Profit from bounties | 0 cr |
Combat bonds | 18 |
Profit from combat bonds | 1,154,745 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 0 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 207 |
Lifetime fines value | 1,209,170 cr |
Bounties received/earned | 124 |
Lifetime bounty value | 64,290 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 28 |
Black market profit | 391,366 cr |
Commodities smuggled | 193 |
Average profit | 5,755 cr |
Highest single transaction | 104,328 cr |
Trading |
|
Market network | 237 |
Trading profit | 9,915,934,549 cr |
Commodities traded | 31,322 |
Average profit | 9,039,138 cr |
Highest single transaction | 539,642,880 cr |
Mining |
|
Profits from mining | 10,341,590,279 cr |
Minerals refined | 30,977 |
Materials collected | 7,107 |
Exploration |
|
Systems visited | 8,917 |
Profits from exploration | 1,072,317,865 cr |
Level 2 detailed scans | 56,873 |
Level 3 detailed scans | 56,849 |
Highest payout | 7,892,737 cr |
Total hyperspace distance | 260,066 ly |
Total hyperspace jumps | 13,576 |
Max distance from start | 60,357.77 ly |
Max distance from Sol | 22,779.84 ly |
Max distance from Colonia | 22,482.21 ly |
Approximate time played | 14W 4D 22H 50M |
Passengers |
|
Total bulk passengers delivered | 10 |
Total VIPs delivered | 25 |
Total delivered | 35 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 33 |
Total profit | 591,266 cr |
Total rescue transactions | 24 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 138 |
Grade 1 upgrades generated | 64 |
Grade 2 upgrades generated | 60 |
Grade 3 upgrades generated | 14 |
Crew |
|
Crew credits earned | 15,835,596 cr |
Crew hired | 5 |
Crew fired | 5 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 59M 49S |
Time in gunner role | 17M 41S |
Time in fighter con role | 13M 16S |
Total credits accrued | 38,504 cr |