CMDR Astrometer profile
(Type-6 Transporter)
Federation: Post Captain
Empire: Squire
Balance |
|
---|---|
Current assets | 9,387,266,117 cr |
Credits spent on ships | 241,436,995 cr |
Credits spent on outfitting | 641,733,996 cr |
Credits spent on repairs | 3,714,279 cr |
Credits spent on fuel | 309,591 cr |
Credits spent on munitions | 1,385,882 cr |
Insurance claims | 4 |
Total claim costs | 12,465,255 cr |
Combat |
|
Bounties claimed | 143 |
Profit from bounties | 4,909,066 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 248,940 cr |
Skimmers killed | 40 |
Crime |
|
Fines issued | 11 |
Lifetime fines value | 379,858 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 1,200 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 536,377 cr |
Commodities smuggled | 327 |
Average profit | 59,597 cr |
Highest single transaction | 264,600 cr |
Trading |
|
Market network | 178 |
Trading profit | 7,558,117,503 cr |
Commodities traded | 111,079 |
Average profit | 10,541,308 cr |
Highest single transaction | 229,957,776 cr |
Mining |
|
Profits from mining | 6,460,134,277 cr |
Minerals refined | 24,226 |
Materials collected | 13,799 |
Exploration |
|
Systems visited | 8,487 |
Profits from exploration | 3,484,112,056 cr |
Level 2 detailed scans | 73,627 |
Level 3 detailed scans | 76,956 |
Highest payout | 23,184,899 cr |
Total hyperspace distance | 441,077 ly |
Total hyperspace jumps | 9,823 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 14W 6D 12M |
Passengers |
|
Total bulk passengers delivered | 158 |
Total VIPs delivered | 576 |
Total delivered | 734 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 413 |
Total profit | 14,635,183 cr |
Total rescue transactions | 25 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,057 |
Grade 1 upgrades generated | 170 |
Grade 2 upgrades generated | 238 |
Grade 3 upgrades generated | 263 |
Grade 4 upgrades generated | 173 |
Grade 5 upgrades generated | 213 |
Multi-Crew |
|
Total time in multi-crew | 29M 30S |
Time in gunner role | 4M 16S |