CMDR Verral profile
(Imperial Cutter)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 3,991,269,956 cr |
Credits spent on ships | 1,018,410,791 cr |
Credits spent on outfitting | 3,616,625,985 cr |
Credits spent on repairs | 9,298,930 cr |
Credits spent on fuel | 129,785 cr |
Credits spent on munitions | 615,753 cr |
Insurance claims | 6 |
Total claim costs | 3,048,674 cr |
Combat |
|
Bounties claimed | 426 |
Profit from bounties | 18,946,724 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 160 |
Profit from assassinations | 53,676,792 cr |
Highest single reward | 297,997 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 39 |
Lifetime fines value | 13,122,067 cr |
Bounties received/earned | 34 |
Lifetime bounty value | 31,700 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 56,335,715 cr |
Commodities smuggled | 9,038 |
Average profit | 2,449,379 cr |
Highest single transaction | 6,322,816 cr |
Trading |
|
Market network | 111 |
Trading profit | 3,423,594,794 cr |
Commodities traded | 72,515 |
Average profit | 9,057,129 cr |
Highest single transaction | 542,381,104 cr |
Mining |
|
Profits from mining | 3,276,983,207 cr |
Minerals refined | 3,462 |
Materials collected | 5,823 |
Exploration |
|
Systems visited | 1,708 |
Profits from exploration | 485,481,267 cr |
Level 2 detailed scans | 12,207 |
Level 3 detailed scans | 12,204 |
Highest payout | 8,348,225 cr |
Total hyperspace distance | 65,517 ly |
Total hyperspace jumps | 2,667 |
Max distance from start | 11,727.05 ly |
Max distance from Sol | 11,797.02 ly |
Max distance from Colonia | 22,524.72 ly |
Approximate time played | 2W 5D 18H 16M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 8 |
Total delivered | 8 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60,290 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 303 |
Grade 1 upgrades generated | 113 |
Grade 2 upgrades generated | 77 |
Grade 3 upgrades generated | 56 |
Grade 4 upgrades generated | 27 |
Grade 5 upgrades generated | 30 |
Crew |
|
Crew credits earned | 187,803,884 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 17H 35M 10S |
Time in gunner role | 2H 54M 8S |
Total credits accrued | 2,809,532 cr |