CMDR giant hamster profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 35,398,098,992 cr |
Credits spent on ships | 2,451,226,859 cr |
Credits spent on outfitting | 4,954,144,877 cr |
Credits spent on repairs | 13,266,239 cr |
Credits spent on fuel | 796,118 cr |
Credits spent on munitions | 1,605,627 cr |
Insurance claims | 29 |
Total claim costs | 255,278,712 cr |
Combat |
|
Bounties claimed | 1,501 |
Profit from bounties | 80,113,207 cr |
Combat bonds | 3,482 |
Profit from combat bonds | 67,993,099 cr |
Assassinations | 2 |
Profit from assassinations | 583,467 cr |
Highest single reward | 298,417 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 179 |
Lifetime fines value | 19,833,855 cr |
Bounties received/earned | 132 |
Lifetime bounty value | 84,400 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 19,849,022 cr |
Commodities smuggled | 1,633 |
Average profit | 1,804,457 cr |
Highest single transaction | 15,038,640 cr |
Trading |
|
Market network | 120 |
Trading profit | 15,631,650,871 cr |
Commodities traded | 161,117 |
Average profit | 30,471,054 cr |
Highest single transaction | 895,485,472 cr |
Mining |
|
Profits from mining | 25,928,383,283 cr |
Minerals refined | 14,653 |
Materials collected | 15,904 |
Exploration |
|
Systems visited | 8,182 |
Profits from exploration | 3,548,644,534 cr |
Level 2 detailed scans | 59,402 |
Level 3 detailed scans | 59,402 |
Highest payout | 17,213,163 cr |
Total hyperspace distance | 675,408 ly |
Total hyperspace jumps | 10,559 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 22W 5D 6H 46M |
Passengers |
|
Total bulk passengers delivered | 36 |
Total VIPs delivered | 8 |
Total delivered | 44 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 35 |
Total profit | 970,769 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 1,608 |
Grade 1 upgrades generated | 306 |
Grade 2 upgrades generated | 324 |
Grade 3 upgrades generated | 340 |
Grade 4 upgrades generated | 287 |
Grade 5 upgrades generated | 351 |
Crew |
|
Crew credits earned | 488,855,399 cr |
Crew hired | 23 |
Crew fired | 22 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 14H 38M 38S |
Time in gunner role | 37S |
Time in fighter con role | 33M 21S |
Total credits accrued | 184,300 cr |