CMDR Glassfish profile
(Sidewinder)
Federation: Lt. Commander
Empire: Squire
Balance |
|
---|---|
Current assets | 1,748,867,007 cr |
Credits spent on ships | 948,375,225 cr |
Credits spent on outfitting | 3,131,977,426 cr |
Credits spent on repairs | 15,884,524 cr |
Credits spent on fuel | 418,229 cr |
Credits spent on munitions | 3,139,781 cr |
Insurance claims | 135 |
Total claim costs | 350,489,397 cr |
Combat |
|
Bounties claimed | 730 |
Profit from bounties | 32,352,556 cr |
Combat bonds | 340 |
Profit from combat bonds | 9,465,942 cr |
Assassinations | 59 |
Profit from assassinations | 30,546,377 cr |
Highest single reward | 347,049 cr |
Skimmers killed | 95 |
Crime |
|
Fines issued | 125 |
Lifetime fines value | 97,676 cr |
Bounties received/earned | 208 |
Lifetime bounty value | 2,479,300 cr |
Highest bounty issued | 499,500 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 2,656,239 cr |
Commodities smuggled | 921 |
Average profit | 40,865 cr |
Highest single transaction | 1,602,896 cr |
Trading |
|
Market network | 122 |
Trading profit | 619,857,573 cr |
Commodities traded | 43,336 |
Average profit | 1,089,381 cr |
Highest single transaction | 99,572,580 cr |
Mining |
|
Profits from mining | 211,784,909 cr |
Minerals refined | 987 |
Materials collected | 27,523 |
Exploration |
|
Systems visited | 13,099 |
Profits from exploration | 1,412,988,702 cr |
Level 2 detailed scans | 85,341 |
Level 3 detailed scans | 85,341 |
Highest payout | 10,471,486 cr |
Total hyperspace distance | 859,633 ly |
Total hyperspace jumps | 16,057 |
Max distance from start | 65,291.34 ly |
Max distance from Sol | 65,290.30 ly |
Max distance from Colonia | 46,262.09 ly |
Approximate time played | 13W 10H 40M |
Passengers |
|
Total bulk passengers delivered | 410 |
Total VIPs delivered | 59 |
Total delivered | 469 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 104 |
Total profit | 1,753,192 cr |
Total rescue transactions | 43 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 3,907 |
Grade 1 upgrades generated | 935 |
Grade 2 upgrades generated | 928 |
Grade 3 upgrades generated | 802 |
Grade 4 upgrades generated | 758 |
Grade 5 upgrades generated | 484 |
Crew |
|
Crew credits earned | 7,585,777 cr |
Crew hired | 10 |
Crew fired | 7 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 1H 16M 6S |
Time in gunner role | 2H 1M 38S |