CMDR Henrynoscope profile
Federation: Recruit
Empire: Outsider
Balance |
|
---|---|
Current assets | 997,765,152 cr |
Credits spent on ships | 313,798,838 cr |
Credits spent on outfitting | 305,120,579 cr |
Credits spent on repairs | 2,577,301 cr |
Credits spent on fuel | 121,824 cr |
Credits spent on munitions | 49,034 cr |
Insurance claims | 4 |
Total claim costs | 1,944,247 cr |
Combat |
|
Bounties claimed | 23 |
Profit from bounties | 759,271 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 104,887 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 98 |
Lifetime fines value | 50,109 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 500 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 90,671 cr |
Commodities smuggled | 278 |
Average profit | 15,112 cr |
Highest single transaction | 74,256 cr |
Trading |
|
Market network | 26 |
Trading profit | 331,797,619 cr |
Commodities traded | 45,381 |
Average profit | 1,833,136 cr |
Highest single transaction | 76,347,764 cr |
Mining |
|
Profits from mining | 111,215,320 cr |
Minerals refined | 523 |
Materials collected | 3,453 |
Exploration |
|
Systems visited | 2,862 |
Profits from exploration | 618,026,155 cr |
Level 2 detailed scans | 20,282 |
Level 3 detailed scans | 20,282 |
Highest payout | 12,391,143 cr |
Total hyperspace distance | 160,611 ly |
Total hyperspace jumps | 3,358 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 2W 2D 22H 23M |
Passengers |
|
Total bulk passengers delivered | 37 |
Total VIPs delivered | 76 |
Total delivered | 113 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 174,557 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 251 |
Grade 1 upgrades generated | 69 |
Grade 2 upgrades generated | 58 |
Grade 3 upgrades generated | 50 |
Grade 4 upgrades generated | 30 |
Grade 5 upgrades generated | 44 |