CMDR Scho_Stoppa profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 12,510,789,098 cr |
Credits spent on ships | 1,656,623,663 cr |
Credits spent on outfitting | 6,316,638,097 cr |
Credits spent on repairs | 128,334,248 cr |
Credits spent on fuel | 1,652,586 cr |
Credits spent on munitions | 6,077,989 cr |
Insurance claims | 113 |
Total claim costs | 947,910,704 cr |
Combat |
|
Bounties claimed | 1,710 |
Profit from bounties | 216,447,671 cr |
Combat bonds | 2,273 |
Profit from combat bonds | 435,658,249 cr |
Assassinations | 366 |
Profit from assassinations | 380,065,558 cr |
Highest single reward | 434,925 cr |
Skimmers killed | 402 |
Crime |
|
Fines issued | 494 |
Lifetime fines value | 1,209,522 cr |
Bounties received/earned | 1,020 |
Lifetime bounty value | 1,198,330 cr |
Highest bounty issued | 252,100 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 731,650 cr |
Commodities smuggled | 807 |
Average profit | 6,651 cr |
Highest single transaction | 198,156 cr |
Trading |
|
Market network | 156 |
Trading profit | 7,766,352,375 cr |
Commodities traded | 195,470 |
Average profit | 6,818,571 cr |
Highest single transaction | 178,220,178 cr |
Mining |
|
Profits from mining | 1,697,955,206 cr |
Minerals refined | 5,021 |
Materials collected | 36,612 |
Exploration |
|
Systems visited | 15,415 |
Profits from exploration | 2,079,923,162 cr |
Level 2 detailed scans | 44,621 |
Level 3 detailed scans | 45,767 |
Highest payout | 11,483,200 cr |
Total hyperspace distance | 1,014,442 ly |
Total hyperspace jumps | 22,369 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 48,057.11 ly |
Approximate time played | 20W 2D 23H 44M |
Passengers |
|
Total bulk passengers delivered | 6,502 |
Total VIPs delivered | 6,226 |
Total delivered | 12,728 |
Total ejected | 359 |
Search and Rescue |
|
Total items rescued | 47 |
Total profit | 377,812 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 4,199 |
Grade 1 upgrades generated | 466 |
Grade 2 upgrades generated | 596 |
Grade 3 upgrades generated | 1,004 |
Grade 4 upgrades generated | 1,133 |
Grade 5 upgrades generated | 1,000 |
Crew |
|
Crew credits earned | 14,498,684 cr |
Crew hired | 9 |
Crew fired | 8 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 5H 37S |
Time in gunner role | 28M 35S |