CMDR Renhl profile
Federation: Recruit
Empire: Serf
Balance |
|
---|---|
Current assets | 579,909,812 cr |
Credits spent on ships | 72,619,806 cr |
Credits spent on outfitting | 121,506,662 cr |
Credits spent on repairs | 212,822 cr |
Credits spent on fuel | 60,867 cr |
Credits spent on munitions | 109,505 cr |
Insurance claims | 9 |
Total claim costs | 10,142,439 cr |
Combat |
|
Bounties claimed | 55 |
Profit from bounties | 1,604,409 cr |
Combat bonds | 2 |
Profit from combat bonds | 32,200 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 125,640 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 29 |
Lifetime fines value | 8,410 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 1,320 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 76,832 cr |
Commodities smuggled | 168 |
Average profit | 19,208 cr |
Highest single transaction | 31,588 cr |
Trading |
|
Market network | 43 |
Trading profit | 91,321,108 cr |
Commodities traded | 9,488 |
Average profit | 621,232 cr |
Highest single transaction | 28,211,687 cr |
Mining |
|
Profits from mining | 66,720,427 cr |
Minerals refined | 90 |
Materials collected | 2,123 |
Exploration |
|
Systems visited | 1,469 |
Profits from exploration | 285,763,331 cr |
Level 2 detailed scans | 10,200 |
Level 3 detailed scans | 9,862 |
Highest payout | 9,266,256 cr |
Total hyperspace distance | 65,900 ly |
Total hyperspace jumps | 1,803 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 22,491.58 ly |
Approximate time played | 1W 3D 9H 15M |
Passengers |
|
Total bulk passengers delivered | 386 |
Total VIPs delivered | 8 |
Total delivered | 394 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 10,612 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 44 |
Grade 1 upgrades generated | 19 |
Grade 2 upgrades generated | 5 |
Grade 3 upgrades generated | 7 |
Grade 4 upgrades generated | 5 |
Grade 5 upgrades generated | 8 |
Multi-Crew |
|
Total time in multi-crew | 1H 50M 30S |
Time in gunner role | 2H 34M 56S |
Time in fighter con role | 6M 6S |
Total credits accrued | 779,463 cr |