CMDR AssassineMaxli profile
Profile

Commander name:
Current ship:
TEMPORAL ASSASSIN [260431]
(Imperial Cutter)
(Imperial Cutter)
Member since:
Jan 20, 2019
Distances submitted:
0
Systems visited:
1,271
Systems discovered first:
237

Ranks
Defenceless
Directionless
Federation: None
Empire: Duke
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 555,815,110 cr |
Credits spent on ships | 331,692,165 cr |
Credits spent on outfitting | 551,357,857 cr |
Credits spent on repairs | 2,935,081 cr |
Credits spent on fuel | 15,020 cr |
Credits spent on munitions | 112,453 cr |
Insurance claims | 8 |
Total claim costs | 19,796,265 cr |
Combat |
|
Bounties claimed | 120 |
Profit from bounties | 4,715,396 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 18 |
Profit from assassinations | 4,589,193 cr |
Highest single reward | 277,717 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 15 |
Lifetime fines value | 3,600 cr |
Bounties received/earned | 12 |
Lifetime bounty value | 11,500 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | -798 cr |
Commodities smuggled | 5 |
Average profit | -160 cr |
Highest single transaction | 467 cr |
Trading |
|
Market network | 28 |
Trading profit | 551,168,757 cr |
Commodities traded | 1,479 |
Average profit | 6,721,570 cr |
Highest single transaction | 71,457,760 cr |
Mining |
|
Profits from mining | 518,509,388 cr |
Minerals refined | 971 |
Materials collected | 5,591 |
Exploration |
|
Systems visited | 1,291 |
Profits from exploration | 161,402,264 cr |
Level 2 detailed scans | 12,564 |
Level 3 detailed scans | 12,564 |
Highest payout | 5,229,422 cr |
Total hyperspace distance | 45,624 ly |
Total hyperspace jumps | 1,524 |
Max distance from start | 4,715.85 ly |
Max distance from Sol | 4,777.38 ly |
Max distance from Colonia | 22,780.11 ly |
Approximate time played | 2W 4D 21H 59M |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 73,240 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 453 |
Grade 1 upgrades generated | 120 |
Grade 2 upgrades generated | 132 |
Grade 3 upgrades generated | 136 |
Grade 4 upgrades generated | 46 |
Grade 5 upgrades generated | 19 |
Crew |
|
Crew credits earned | 67,793,060 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 20H 28M 52S |
Time in gunner role | 1M 2S |