CMDR Carahir profile
(Krait Phantom)
Federation: Recruit
Empire: None
Balance |
|
---|---|
Current assets | 622,211,708 cr |
Credits spent on ships | 213,712,559 cr |
Credits spent on outfitting | 306,924,565 cr |
Credits spent on repairs | 860,847 cr |
Credits spent on fuel | 27,330 cr |
Credits spent on munitions | 153,924 cr |
Insurance claims | 14 |
Total claim costs | 3,535,674 cr |
Combat |
|
Bounties claimed | 208 |
Profit from bounties | 3,438,967 cr |
Combat bonds | 1 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 11,231 cr |
Highest single reward | 29,177 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 16 |
Lifetime fines value | 2,750 cr |
Bounties received/earned | 0 |
Lifetime bounty value | 0 cr |
Highest bounty issued | 0 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 5,653 cr |
Commodities smuggled | 7 |
Average profit | 2,827 cr |
Highest single transaction | 5,625 cr |
Trading |
|
Market network | 19 |
Trading profit | 569,060,705 cr |
Commodities traded | 559 |
Average profit | 11,613,484 cr |
Highest single transaction | 207,375,125 cr |
Mining |
|
Profits from mining | 568,987,910 cr |
Minerals refined | 390 |
Materials collected | 2,057 |
Exploration |
|
Systems visited | 1,262 |
Profits from exploration | 171,827,792 cr |
Level 2 detailed scans | 9,972 |
Level 3 detailed scans | 9,948 |
Highest payout | 10,629,309 cr |
Total hyperspace distance | 103,942 ly |
Total hyperspace jumps | 1,595 |
Max distance from start | 25,844.73 ly |
Max distance from Sol | 25,900.89 ly |
Max distance from Colonia | 22,728.77 ly |
Approximate time played | 1W 2D 1H 35M |
Passengers |
|
Total bulk passengers delivered | 14 |
Total VIPs delivered | 261 |
Total delivered | 275 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 29,762 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 33 |
Grade 1 upgrades generated | 5 |
Grade 2 upgrades generated | 8 |
Grade 3 upgrades generated | 7 |
Grade 4 upgrades generated | 6 |
Grade 5 upgrades generated | 7 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |