CMDR Weslocke profile
(Python)
Federation: Rear Admiral
Empire: Master
Balance |
|
---|---|
Current assets | 15,144,243,338 cr |
Credits spent on ships | 837,448,665 cr |
Credits spent on outfitting | 2,208,540,550 cr |
Credits spent on repairs | 15,045,979 cr |
Credits spent on fuel | 162,205 cr |
Credits spent on munitions | 1,009,350 cr |
Insurance claims | 20 |
Total claim costs | 123,697,356 cr |
Combat |
|
Bounties claimed | 535 |
Profit from bounties | 32,506,569 cr |
Combat bonds | 459 |
Profit from combat bonds | 13,211,965 cr |
Assassinations | 1 |
Profit from assassinations | 72,946 cr |
Highest single reward | 416,807 cr |
Skimmers killed | 19 |
Crime |
|
Fines issued | 87 |
Lifetime fines value | 52,732 cr |
Bounties received/earned | 20 |
Lifetime bounty value | 9,600 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 31,893 cr |
Commodities smuggled | 61 |
Average profit | 2,658 cr |
Highest single transaction | 9,795 cr |
Trading |
|
Market network | 80 |
Trading profit | 25,157,923,333 cr |
Commodities traded | 27,112 |
Average profit | 84,422,562 cr |
Highest single transaction | 718,103,552 cr |
Mining |
|
Profits from mining | 24,968,693,604 cr |
Minerals refined | 25,524 |
Materials collected | 18,904 |
Exploration |
|
Systems visited | 4,911 |
Profits from exploration | 1,698,685,977 cr |
Level 2 detailed scans | 49,955 |
Level 3 detailed scans | 49,939 |
Highest payout | 18,623,828 cr |
Total hyperspace distance | 174,311 ly |
Total hyperspace jumps | 5,558 |
Max distance from start | 27,806.26 ly |
Max distance from Sol | 27,854.57 ly |
Max distance from Colonia | 26,956.96 ly |
Approximate time played | 5W 3D 17H 55M |
Search and Rescue |
|
Total items rescued | 37 |
Total profit | 571,483 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2,000 |
Grade 1 upgrades generated | 344 |
Grade 2 upgrades generated | 390 |
Grade 3 upgrades generated | 486 |
Grade 4 upgrades generated | 497 |
Grade 5 upgrades generated | 283 |
Crew |
|
Crew credits earned | 2,114,865,895 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 56M 1S |
Time in gunner role | 2M 44S |
Time in fighter con role | 1H 23M 2S |
Total credits accrued | 462,750 cr |