CMDR Bassieman profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1,965,263,465 cr |
Credits spent on ships | 1,801,684,361 cr |
Credits spent on outfitting | 1,876,555,466 cr |
Credits spent on repairs | 3,662,746 cr |
Credits spent on fuel | 342,633 cr |
Credits spent on munitions | 1,331,362 cr |
Insurance claims | 10 |
Total claim costs | 70,887,604 cr |
Combat |
|
Bounties claimed | 236 |
Profit from bounties | 33,972,847 cr |
Combat bonds | 12 |
Profit from combat bonds | 418,019 cr |
Assassinations | 7 |
Profit from assassinations | 1,369,800 cr |
Highest single reward | 949,130 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 10 |
Lifetime fines value | 2,952 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 3,235 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 17,503 cr |
Commodities smuggled | 2 |
Average profit | 8,752 cr |
Highest single transaction | 16,283 cr |
Trading |
|
Market network | 40 |
Trading profit | 231,956,554 cr |
Commodities traded | 10,002 |
Average profit | 2,973,802 cr |
Highest single transaction | 28,745,190 cr |
Mining |
|
Profits from mining | 99,557,302 cr |
Minerals refined | 212 |
Materials collected | 1,709 |
Exploration |
|
Systems visited | 4,270 |
Profits from exploration | 174,028,196 cr |
Level 2 detailed scans | 12,347 |
Level 3 detailed scans | 12,347 |
Highest payout | 2,058,536 cr |
Total hyperspace distance | 246,036 ly |
Total hyperspace jumps | 6,039 |
Max distance from start | 24,250.10 ly |
Max distance from Sol | 22,004.37 ly |
Max distance from Colonia | 22,781.35 ly |
Approximate time played | 2W 13H 28M |
Passengers |
|
Total bulk passengers delivered | 2,073 |
Total VIPs delivered | 7,216 |
Total delivered | 9,289 |
Total ejected | 2 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 309 |
Grade 1 upgrades generated | 139 |
Grade 2 upgrades generated | 78 |
Grade 3 upgrades generated | 73 |
Grade 4 upgrades generated | 12 |
Grade 5 upgrades generated | 7 |
Crew |
|
Crew credits earned | 67,144,702 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 27M 34S |