CMDR *zim profile
(Anaconda)
Federation: Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 1,923,897,410 cr |
Credits spent on ships | 651,039,802 cr |
Credits spent on outfitting | 1,218,995,878 cr |
Credits spent on repairs | 10,376,262 cr |
Credits spent on fuel | 189,703 cr |
Credits spent on munitions | 397,975 cr |
Insurance claims | 23 |
Total claim costs | 138,030,282 cr |
Combat |
|
Bounties claimed | 620 |
Profit from bounties | 31,015,456 cr |
Combat bonds | 22 |
Profit from combat bonds | 881,588 cr |
Assassinations | 115 |
Profit from assassinations | 54,230,017 cr |
Highest single reward | 300,660 cr |
Skimmers killed | 243 |
Crime |
|
Fines issued | 279 |
Lifetime fines value | 1,435,287 cr |
Bounties received/earned | 298 |
Lifetime bounty value | 22,887,750 cr |
Highest bounty issued | 1,360,400 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 100,428 cr |
Commodities smuggled | 33 |
Average profit | 10,043 cr |
Highest single transaction | 68,880 cr |
Trading |
|
Market network | 61 |
Trading profit | 1,288,220,624 cr |
Commodities traded | 5,267 |
Average profit | 5,750,985 cr |
Highest single transaction | 219,047,004 cr |
Mining |
|
Profits from mining | 1,259,700,416 cr |
Minerals refined | 2,266 |
Materials collected | 17,807 |
Exploration |
|
Systems visited | 3,032 |
Profits from exploration | 335,793,021 cr |
Level 2 detailed scans | 23,060 |
Level 3 detailed scans | 23,060 |
Highest payout | 11,081,665 cr |
Total hyperspace distance | 168,284 ly |
Total hyperspace jumps | 5,138 |
Max distance from start | 12,257.47 ly |
Max distance from Sol | 12,243.20 ly |
Max distance from Colonia | 33,363.37 ly |
Approximate time played | 12W 3D 9H 48M |
Passengers |
|
Total bulk passengers delivered | 4,864 |
Total VIPs delivered | 0 |
Total delivered | 4,864 |
Total ejected | 26 |
Search and Rescue |
|
Total items rescued | 32 |
Total profit | 809,659 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 1,255 |
Grade 1 upgrades generated | 270 |
Grade 2 upgrades generated | 265 |
Grade 3 upgrades generated | 305 |
Grade 4 upgrades generated | 316 |
Grade 5 upgrades generated | 99 |