Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3,617,435,203 cr |
Credits spent on ships | 898,624,264 cr |
Credits spent on outfitting | 2,460,762,370 cr |
Credits spent on repairs | 25,819,185 cr |
Credits spent on fuel | 926,958 cr |
Credits spent on munitions | 3,102,099 cr |
Insurance claims | 47 |
Total claim costs | 68,052,336 cr |
Combat |
|
Bounties claimed | 4,370 |
Profit from bounties | 515,744,279 cr |
Combat bonds | 1,393 |
Profit from combat bonds | 98,645,387 cr |
Assassinations | 39 |
Profit from assassinations | 74,114,797 cr |
Highest single reward | 558,959 cr |
Skimmers killed | 172 |
Crime |
|
Fines issued | 262 |
Lifetime fines value | 1,674,510 cr |
Bounties received/earned | 575 |
Lifetime bounty value | 1,142,560 cr |
Highest bounty issued | 11,855 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 4,557,896 cr |
Commodities smuggled | 1,826 |
Average profit | 198,169 cr |
Highest single transaction | 781,272 cr |
Trading |
|
Market network | 120 |
Trading profit | 1,204,069,487 cr |
Commodities traded | 188,499 |
Average profit | 1,303,106 cr |
Highest single transaction | 87,768,188 cr |
Mining |
|
Profits from mining | 594,810,523 cr |
Minerals refined | 8,100 |
Materials collected | 20,353 |
Exploration |
|
Systems visited | 19,630 |
Profits from exploration | 1,228,443,242 cr |
Level 2 detailed scans | 11,267 |
Level 3 detailed scans | 189,615 |
Highest payout | 7,010,583 cr |
Total hyperspace distance | 969,926 ly |
Total hyperspace jumps | 26,597 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 47,026.35 ly |
Approximate time played | 10W 6D 22H 11M |
Passengers |
|
Total bulk passengers delivered | 4,404 |
Total VIPs delivered | 17,031 |
Total delivered | 21,435 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 3,245 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1,498 |
Grade 1 upgrades generated | 247 |
Grade 2 upgrades generated | 179 |
Grade 3 upgrades generated | 288 |
Grade 4 upgrades generated | 306 |
Grade 5 upgrades generated | 478 |
Crew |
|
Crew credits earned | 103,470,296 cr |
Crew hired | 16 |
Crew fired | 16 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 10H 13M 56S |
Time in gunner role | 4H 42M 39S |
Total credits accrued | 372,000 cr |
Total fines accrued | 50,460 cr |