Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 6,464,388,372 cr |
Credits spent on ships | 1,601,363,509 cr |
Credits spent on outfitting | 3,958,207,977 cr |
Credits spent on repairs | 35,937,331 cr |
Credits spent on fuel | 509,993 cr |
Credits spent on munitions | 1,596,055 cr |
Insurance claims | 112 |
Total claim costs | 724,879,492 cr |
Combat |
|
Bounties claimed | 2,128 |
Profit from bounties | 126,746,248 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 142,600 cr |
Skimmers killed | 1,396 |
Crime |
|
Fines issued | 219 |
Lifetime fines value | 12,289,140 cr |
Bounties received/earned | 537 |
Lifetime bounty value | 125,390 cr |
Highest bounty issued | 9,130 cr |
Smuggling |
|
Black market network | 22 |
Black market profit | 5,438,907 cr |
Commodities smuggled | 2,104 |
Average profit | 129,498 cr |
Highest single transaction | 2,644,992 cr |
Trading |
|
Market network | 401 |
Trading profit | 725,945,965 cr |
Commodities traded | 221,076 |
Average profit | 481,397 cr |
Highest single transaction | 294,259,560 cr |
Mining |
|
Profits from mining | 413,135,434 cr |
Minerals refined | 1,056 |
Materials collected | 41,964 |
Exploration |
|
Systems visited | 10,761 |
Profits from exploration | 1,854,575,235 cr |
Level 2 detailed scans | 95,674 |
Level 3 detailed scans | 173,999 |
Highest payout | 12,929,579 cr |
Total hyperspace distance | 448,716 ly |
Total hyperspace jumps | 14,456 |
Max distance from start | 65,357.10 ly |
Max distance from Sol | 65,356.04 ly |
Max distance from Colonia | 46,326.45 ly |
Approximate time played | 60W 3D 1H 13M |
Passengers |
|
Total bulk passengers delivered | 818 |
Total VIPs delivered | 622 |
Total delivered | 1,440 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 66 |
Total profit | 1,448,833 cr |
Total rescue transactions | 20 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1,211 |
Grade 1 upgrades generated | 268 |
Grade 2 upgrades generated | 233 |
Grade 3 upgrades generated | 308 |
Grade 4 upgrades generated | 275 |
Grade 5 upgrades generated | 127 |
Crew |
|
Crew credits earned | 498,672,573 cr |
Crew hired | 75 |
Crew fired | 62 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 8H 39M 33S |
Time in gunner role | 10H 52M 30S |
Total credits accrued | 3,716 cr |