CMDR VV0X profile
(Anaconda)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4,495,309,428 cr |
Credits spent on ships | 1,234,679,719 cr |
Credits spent on outfitting | 1,399,765,567 cr |
Credits spent on repairs | 7,974,163 cr |
Credits spent on fuel | 805,395 cr |
Credits spent on munitions | 2,942,118 cr |
Insurance claims | 72 |
Total claim costs | 220,919,037 cr |
Combat |
|
Bounties claimed | 3,469 |
Profit from bounties | 115,400,603 cr |
Combat bonds | 49 |
Profit from combat bonds | 1,669,156 cr |
Assassinations | 26 |
Profit from assassinations | 1,182,556 cr |
Highest single reward | 361,992 cr |
Skimmers killed | 161 |
Crime |
|
Fines issued | 243 |
Lifetime fines value | 1,949,319 cr |
Bounties received/earned | 146 |
Lifetime bounty value | 90,845 cr |
Highest bounty issued | 10,630 cr |
Smuggling |
|
Black market network | 31 |
Black market profit | 2,329,260 cr |
Commodities smuggled | 788 |
Average profit | 42,350 cr |
Highest single transaction | 554,240 cr |
Trading |
|
Market network | 162 |
Trading profit | 176,853,507 cr |
Commodities traded | 22,818 |
Average profit | 200,287 cr |
Highest single transaction | 16,043,650 cr |
Mining |
|
Profits from mining | 150,739,880 cr |
Minerals refined | 1,549 |
Materials collected | 14,568 |
Exploration |
|
Systems visited | 5,603 |
Profits from exploration | 272,751,973 cr |
Level 2 detailed scans | 7,959 |
Level 3 detailed scans | 9,658 |
Highest payout | 9,280,416 cr |
Total hyperspace distance | 302,928 ly |
Total hyperspace jumps | 8,868 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 53,012.30 ly |
Max distance from Colonia | 34,012.53 ly |
Approximate time played | 12W 2D 2H 24M |
Passengers |
|
Total bulk passengers delivered | 104 |
Total VIPs delivered | 206 |
Total delivered | 310 |
Total ejected | 27 |
Search and Rescue |
|
Total items rescued | 48 |
Total profit | 1,253,185 cr |
Total rescue transactions | 20 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 1,607 |
Grade 1 upgrades generated | 436 |
Grade 2 upgrades generated | 405 |
Grade 3 upgrades generated | 434 |
Grade 4 upgrades generated | 238 |
Grade 5 upgrades generated | 94 |
Crew |
|
Crew credits earned | 212,818,986 cr |
Crew hired | 44 |
Crew fired | 27 |
Crew lost | 15 |
Multi-Crew |
|
Total time in multi-crew | 2H 42M 36S |