CMDR Barnaby Barnabus profile
(Krait MkII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 21,806,396,305 cr |
Credits spent on ships | 1,363,948,621 cr |
Credits spent on outfitting | 4,529,432,024 cr |
Credits spent on repairs | 29,378,868 cr |
Credits spent on fuel | 1,224,058 cr |
Credits spent on munitions | 5,296,622 cr |
Insurance claims | 18 |
Total claim costs | 88,926,944 cr |
Combat |
|
Bounties claimed | 1,427 |
Profit from bounties | 160,746,906 cr |
Combat bonds | 4,234 |
Profit from combat bonds | 1,585,419,252 cr |
Assassinations | 26 |
Profit from assassinations | 5,296,301 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 41 |
Crime |
|
Fines issued | 63 |
Lifetime fines value | 1,383,339 cr |
Bounties received/earned | 21 |
Lifetime bounty value | 53,050 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 277,280 cr |
Commodities smuggled | 41 |
Average profit | 17,330 cr |
Highest single transaction | 90,924 cr |
Trading |
|
Market network | 294 |
Trading profit | 13,847,842,296 cr |
Commodities traded | 337,971 |
Average profit | 6,606,795 cr |
Highest single transaction | 331,889,400 cr |
Mining |
|
Profits from mining | 6,262,044,069 cr |
Minerals refined | 8,835 |
Materials collected | 31,269 |
Exploration |
|
Systems visited | 15,782 |
Profits from exploration | 5,659,911,765 cr |
Level 2 detailed scans | 144,352 |
Level 3 detailed scans | 144,350 |
Highest payout | 23,581,028 cr |
Total hyperspace distance | 729,386 ly |
Total hyperspace jumps | 21,329 |
Max distance from start | 65,280.39 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 16W 5D 5H 39M |
Passengers |
|
Total bulk passengers delivered | 28,658 |
Total VIPs delivered | 3,898 |
Total delivered | 32,556 |
Total ejected | 56 |
Search and Rescue |
|
Total items rescued | 1,022 |
Total profit | 16,068,155 cr |
Total rescue transactions | 172 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4,453 |
Grade 1 upgrades generated | 1,439 |
Grade 2 upgrades generated | 1,229 |
Grade 3 upgrades generated | 1,059 |
Grade 4 upgrades generated | 593 |
Grade 5 upgrades generated | 133 |
Crew |
|
Crew credits earned | 2,090,264,400 cr |
Crew hired | 5 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 35M 57S |
Time in fighter con role | 3M 15S |