CMDR Vel Eshti profile
(Type-10 Defender)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,016,377,567 cr |
Credits spent on ships | 995,886,192 cr |
Credits spent on outfitting | 1,662,674,235 cr |
Credits spent on repairs | 8,036,480 cr |
Credits spent on fuel | 46,354 cr |
Credits spent on munitions | 121,720 cr |
Insurance claims | 4 |
Total claim costs | 14,870,731 cr |
Combat |
|
Bounties claimed | 274 |
Profit from bounties | 19,633,472 cr |
Combat bonds | 88 |
Profit from combat bonds | 1,708,800 cr |
Assassinations | 5 |
Profit from assassinations | 600,399 cr |
Highest single reward | 607,743 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 20 |
Lifetime fines value | 5,550 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 5,900 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 30,530 cr |
Commodities smuggled | 9 |
Average profit | 10,177 cr |
Highest single transaction | 17,140 cr |
Trading |
|
Market network | 14 |
Trading profit | 155,507 cr |
Commodities traded | 486 |
Average profit | 4,574 cr |
Highest single transaction | 42,459 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 7,195 |
Exploration |
|
Systems visited | 12,865 |
Profits from exploration | 2,020,700,813 cr |
Level 2 detailed scans | 56,537 |
Level 3 detailed scans | 56,532 |
Highest payout | 17,051,737 cr |
Total hyperspace distance | 624,465 ly |
Total hyperspace jumps | 13,881 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 7W 4D 1H 12M |
Passengers |
|
Total bulk passengers delivered | 18,594 |
Total VIPs delivered | 897 |
Total delivered | 19,491 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 21,326 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 539 |
Grade 1 upgrades generated | 160 |
Grade 2 upgrades generated | 127 |
Grade 3 upgrades generated | 133 |
Grade 4 upgrades generated | 68 |
Grade 5 upgrades generated | 51 |
Crew |
|
Crew credits earned | 27,515,531 cr |
Crew hired | 157 |
Crew fired | 156 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 10H 8M 11S |
Time in gunner role | 5H 52M 16S |