CMDR Kosiru Vala profile
(Anaconda)
Federation: Cadet
Empire: Duke
Balance |
|
---|---|
Current assets | 935,362,334 cr |
Credits spent on ships | 1,093,227,391 cr |
Credits spent on outfitting | 1,618,057,990 cr |
Credits spent on repairs | 3,404,580 cr |
Credits spent on fuel | 227,256 cr |
Credits spent on munitions | 557,789 cr |
Insurance claims | 8 |
Total claim costs | 9,469,603 cr |
Combat |
|
Bounties claimed | 1,491 |
Profit from bounties | 37,100,708 cr |
Combat bonds | 46 |
Profit from combat bonds | 1,522,602 cr |
Assassinations | 28 |
Profit from assassinations | 3,479,974 cr |
Highest single reward | 260,420 cr |
Skimmers killed | 38 |
Crime |
|
Fines issued | 49 |
Lifetime fines value | 165,183 cr |
Bounties received/earned | 111 |
Lifetime bounty value | 222,015 cr |
Highest bounty issued | 13,245 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1,238,190 cr |
Commodities smuggled | 620 |
Average profit | 137,577 cr |
Highest single transaction | 444,880 cr |
Trading |
|
Market network | 69 |
Trading profit | 343,329,651 cr |
Commodities traded | 10,977 |
Average profit | 1,133,101 cr |
Highest single transaction | 130,311,528 cr |
Mining |
|
Profits from mining | 328,501,235 cr |
Minerals refined | 1,886 |
Materials collected | 8,918 |
Exploration |
|
Systems visited | 3,800 |
Profits from exploration | 89,412,722 cr |
Level 2 detailed scans | 1,298 |
Level 3 detailed scans | 2,431 |
Highest payout | 1,749,003 cr |
Total hyperspace distance | 134,004 ly |
Total hyperspace jumps | 4,652 |
Max distance from start | 25,914.65 ly |
Max distance from Sol | 2,850.35 ly |
Max distance from Colonia | 23,490.33 ly |
Approximate time played | 3W 5D 2H 10M |
Passengers |
|
Total bulk passengers delivered | 1,472 |
Total VIPs delivered | 2,093 |
Total delivered | 3,565 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 477 |
Grade 1 upgrades generated | 136 |
Grade 2 upgrades generated | 83 |
Grade 3 upgrades generated | 84 |
Grade 4 upgrades generated | 60 |
Grade 5 upgrades generated | 114 |
Crew |
|
Crew credits earned | 86,815,759 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 29M 5S |
Time in gunner role | 2M 59S |