CMDR KIWIFIRSTMELB profile
(Python)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 1,791,891,197 cr |
Credits spent on ships | 442,031,255 cr |
Credits spent on outfitting | 891,191,984 cr |
Credits spent on repairs | 10,381,365 cr |
Credits spent on fuel | 355,773 cr |
Credits spent on munitions | 1,077,268 cr |
Insurance claims | 51 |
Total claim costs | 154,524,389 cr |
Combat |
|
Bounties claimed | 622 |
Profit from bounties | 29,546,277 cr |
Combat bonds | 488 |
Profit from combat bonds | 25,096,919 cr |
Assassinations | 55 |
Profit from assassinations | 17,541,364 cr |
Highest single reward | 296,182 cr |
Skimmers killed | 61 |
Crime |
|
Fines issued | 69 |
Lifetime fines value | 59,649 cr |
Bounties received/earned | 86 |
Lifetime bounty value | 185,585 cr |
Highest bounty issued | 12,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 93,234 cr |
Commodities smuggled | 23 |
Average profit | 8,476 cr |
Highest single transaction | 38,445 cr |
Trading |
|
Market network | 276 |
Trading profit | 1,144,423,858 cr |
Commodities traded | 67,311 |
Average profit | 1,183,479 cr |
Highest single transaction | 209,706,339 cr |
Mining |
|
Profits from mining | 966,100,695 cr |
Minerals refined | 2,560 |
Materials collected | 15,254 |
Exploration |
|
Systems visited | 4,161 |
Profits from exploration | 412,277,411 cr |
Level 2 detailed scans | 9,435 |
Level 3 detailed scans | 10,350 |
Highest payout | 11,552,712 cr |
Total hyperspace distance | 145,024 ly |
Total hyperspace jumps | 6,262 |
Max distance from start | 10,240.74 ly |
Max distance from Sol | 10,233.69 ly |
Max distance from Colonia | 27,516.55 ly |
Approximate time played | 20W 3D 15H 8M |
Passengers |
|
Total bulk passengers delivered | 2,599 |
Total VIPs delivered | 565 |
Total delivered | 3,164 |
Total ejected | 108 |
Search and Rescue |
|
Total items rescued | 45 |
Total profit | 823,900 cr |
Total rescue transactions | 20 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1,842 |
Grade 1 upgrades generated | 285 |
Grade 2 upgrades generated | 260 |
Grade 3 upgrades generated | 452 |
Grade 4 upgrades generated | 514 |
Grade 5 upgrades generated | 331 |
Crew |
|
Crew credits earned | 100,208,348 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1M 29S |